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https://github.com/shadps4-emu/shadPS4.git
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texture_cache: 32bpp and 64bpp macro detilers (#1852)
* added 32bpp macro detiler * added 64bpp macro detiler * consider 3d depth alignment in size calculations
This commit is contained in:
parent
7fe4df85ab
commit
8abc43a03d
12 changed files with 235 additions and 172 deletions
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@ -7,6 +7,8 @@ set(SHADER_FILES
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detile_m32x1.comp
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detile_m32x2.comp
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detile_m32x4.comp
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detile_macro32x1.comp
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detile_macro32x2.comp
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fs_tri.vert
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post_process.frag
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)
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@ -15,6 +15,7 @@ layout(std430, binding = 1) buffer output_buf {
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint sizes[14];
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} info;
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@ -15,6 +15,7 @@ layout(std430, binding = 1) buffer output_buf {
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint sizes[14];
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} info;
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@ -15,6 +15,7 @@ layout(std430, binding = 1) buffer output_buf {
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint sizes[14];
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} info;
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@ -18,6 +18,7 @@ layout(std430, binding = 1) buffer output_buf {
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint sizes[14];
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} info;
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@ -17,6 +17,7 @@ layout(std430, binding = 1) buffer output_buf {
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint sizes[14];
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} info;
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90
src/video_core/host_shaders/detile_macro32x1.comp
Normal file
90
src/video_core/host_shaders/detile_macro32x1.comp
Normal file
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@ -0,0 +1,90 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(std430, binding = 0) buffer input_buf {
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uint in_data[];
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};
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layout(std430, binding = 1) buffer output_buf {
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uint out_data[];
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};
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint c0;
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uint c1;
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} info;
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// Each LUT is 64 bytes, so should fit into K$ given tiled slices locality
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const uint lut_32bpp[][64] = {
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{
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0x00, 0x01, 0x04, 0x05, 0x40, 0x41, 0x44, 0x45,
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0x02, 0x03, 0x06, 0x07, 0x42, 0x43, 0x46, 0x47,
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0x10, 0x11, 0x14, 0x15, 0x50, 0x51, 0x54, 0x55,
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0x12, 0x13, 0x16, 0x17, 0x52, 0x53, 0x56, 0x57,
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0x80, 0x81, 0x84, 0x85, 0xc0, 0xc1, 0xc4, 0xc5,
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0x82, 0x83, 0x86, 0x87, 0xc2, 0xc3, 0xc6, 0xc7,
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0x90, 0x91, 0x94, 0x95, 0xd0, 0xd1, 0xd4, 0xd5,
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0x92, 0x93, 0x96, 0x97, 0xd2, 0xd3, 0xd6, 0xd7,
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},
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{
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0x08, 0x09, 0x0c, 0x0d, 0x48, 0x49, 0x4c, 0x4d,
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0x0a, 0x0b, 0x0e, 0x0f, 0x4a, 0x4b, 0x4e, 0x4f,
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0x18, 0x19, 0x1c, 0x1d, 0x58, 0x59, 0x5c, 0x5d,
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0x1a, 0x1b, 0x1e, 0x1f, 0x5a, 0x5b, 0x5e, 0x5f,
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0x88, 0x89, 0x8c, 0x8d, 0xc8, 0xc9, 0xcc, 0xcd,
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0x8a, 0x8b, 0x8e, 0x8f, 0xca, 0xcb, 0xce, 0xcf,
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0x98, 0x99, 0x9c, 0x9d, 0xd8, 0xd9, 0xdc, 0xdd,
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0x9a, 0x9b, 0x9e, 0x9f, 0xda, 0xdb, 0xde, 0xdf,
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},
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{
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0x20, 0x21, 0x24, 0x25, 0x60, 0x61, 0x64, 0x65,
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0x22, 0x23, 0x26, 0x27, 0x62, 0x63, 0x66, 0x67,
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0x30, 0x31, 0x34, 0x35, 0x70, 0x71, 0x74, 0x75,
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0x32, 0x33, 0x36, 0x37, 0x72, 0x73, 0x76, 0x77,
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0xa0, 0xa1, 0xa4, 0xa5, 0xe0, 0xe1, 0xe4, 0xe5,
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0xa2, 0xa3, 0xa6, 0xa7, 0xe2, 0xe3, 0xe6, 0xe7,
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0xb0, 0xb1, 0xb4, 0xb5, 0xf0, 0xf1, 0xf4, 0xf5,
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0xb2, 0xb3, 0xb6, 0xb7, 0xf2, 0xf3, 0xf6, 0xf7,
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},
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{
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0x28, 0x29, 0x2c, 0x2d, 0x68, 0x69, 0x6c, 0x6d,
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0x2a, 0x2b, 0x2e, 0x2f, 0x6a, 0x6b, 0x6e, 0x6f,
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0x38, 0x39, 0x3c, 0x3d, 0x78, 0x79, 0x7c, 0x7d,
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0x3a, 0x3b, 0x3e, 0x3f, 0x7a, 0x7b, 0x7e, 0x7f,
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0xa8, 0xa9, 0xac, 0xad, 0xe8, 0xe9, 0xec, 0xed,
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0xaa, 0xab, 0xae, 0xaf, 0xea, 0xeb, 0xee, 0xef,
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0xb8, 0xb9, 0xbc, 0xbd, 0xf8, 0xf9, 0xfc, 0xfd,
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0xba, 0xbb, 0xbe, 0xbf, 0xfa, 0xfb, 0xfe, 0xff,
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}
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};
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#define MICRO_TILE_DIM (8)
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#define MICRO_TILE_SZ (1024)
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#define TEXELS_PER_ELEMENT (1)
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#define BPP (32)
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void main() {
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uint x = gl_GlobalInvocationID.x % info.pitch;
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uint y = (gl_GlobalInvocationID.x / info.pitch) % info.height;
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uint z = gl_GlobalInvocationID.x / (info.pitch * info.height);
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uint col = bitfieldExtract(x, 0, 3);
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uint row = bitfieldExtract(y, 0, 3);
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uint lut = bitfieldExtract(z, 0, 2);
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uint idx = lut_32bpp[lut][col + row * MICRO_TILE_DIM];
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uint slice_offs = (z >> 2u) * info.c1 * MICRO_TILE_SZ;
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uint tile_row = y / MICRO_TILE_DIM;
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uint tile_column = x / MICRO_TILE_DIM;
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uint tile_offs = ((tile_row * info.c0) + tile_column) * MICRO_TILE_SZ;
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uint offs = slice_offs + tile_offs + (idx * BPP / 8);
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uint p0 = in_data[offs >> 2u];
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out_data[gl_GlobalInvocationID.x] = p0;
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}
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91
src/video_core/host_shaders/detile_macro32x2.comp
Normal file
91
src/video_core/host_shaders/detile_macro32x2.comp
Normal file
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@ -0,0 +1,91 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(std430, binding = 0) buffer input_buf {
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uint in_data[];
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};
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layout(std430, binding = 1) buffer output_buf {
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uint out_data[];
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};
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint c0;
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uint c1;
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} info;
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const uint lut_64bpp[][64] = {
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{
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0x00, 0x01, 0x08, 0x09, 0x40, 0x41, 0x48, 0x49,
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0x02, 0x03, 0x0a, 0x0b, 0x42, 0x43, 0x4a, 0x4b,
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0x10, 0x11, 0x18, 0x19, 0x50, 0x51, 0x58, 0x59,
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0x12, 0x13, 0x1a, 0x1b, 0x52, 0x53, 0x5a, 0x5b,
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0x80, 0x81, 0x88, 0x89, 0xc0, 0xc1, 0xc8, 0xc9,
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0x82, 0x83, 0x8a, 0x8b, 0xc2, 0xc3, 0xca, 0xcb,
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0x90, 0x91, 0x98, 0x99, 0xd0, 0xd1, 0xd8, 0xd9,
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0x92, 0x93, 0x9a, 0x9b, 0xd2, 0xd3, 0xda, 0xdb,
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},
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{
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0x04, 0x05, 0x0c, 0x0d, 0x44, 0x45, 0x4c, 0x4d,
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0x06, 0x07, 0x0e, 0x0f, 0x46, 0x47, 0x4e, 0x4f,
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0x14, 0x15, 0x1c, 0x1d, 0x54, 0x55, 0x5c, 0x5d,
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0x16, 0x17, 0x1e, 0x1f, 0x56, 0x57, 0x5e, 0x5f,
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0x84, 0x85, 0x8c, 0x8d, 0xc4, 0xc5, 0xcc, 0xcd,
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0x86, 0x87, 0x8e, 0x8f, 0xc6, 0xc7, 0xce, 0xcf,
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0x94, 0x95, 0x9c, 0x9d, 0xd4, 0xd5, 0xdc, 0xdd,
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0x96, 0x97, 0x9e, 0x9f, 0xd6, 0xd7, 0xde, 0xdf,
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},
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{
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0x20, 0x21, 0x28, 0x29, 0x60, 0x61, 0x68, 0x69,
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0x22, 0x23, 0x2a, 0x2b, 0x62, 0x63, 0x6a, 0x6b,
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0x30, 0x31, 0x38, 0x39, 0x70, 0x71, 0x78, 0x79,
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0x32, 0x33, 0x3a, 0x3b, 0x72, 0x73, 0x7a, 0x7b,
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0xa0, 0xa1, 0xa8, 0xa9, 0xe0, 0xe1, 0xe8, 0xe9,
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0xa2, 0xa3, 0xaa, 0xab, 0xe2, 0xe3, 0xea, 0xeb,
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0xb0, 0xb1, 0xb8, 0xb9, 0xf0, 0xf1, 0xf8, 0xf9,
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0xb2, 0xb3, 0xba, 0xbb, 0xf2, 0xf3, 0xfa, 0xfb,
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},
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{
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0x24, 0x25, 0x2c, 0x2d, 0x64, 0x65, 0x6c, 0x6d,
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0x26, 0x27, 0x2e, 0x2f, 0x66, 0x67, 0x6e, 0x6f,
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0x34, 0x35, 0x3c, 0x3d, 0x74, 0x75, 0x7c, 0x7d,
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0x36, 0x37, 0x3e, 0x3f, 0x76, 0x77, 0x7e, 0x7f,
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0xa4, 0xa5, 0xac, 0xad, 0xe4, 0xe5, 0xec, 0xed,
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0xa6, 0xa7, 0xae, 0xaf, 0xe6, 0xe7, 0xee, 0xef,
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0xb4, 0xb5, 0xbc, 0xbd, 0xf4, 0xf5, 0xfc, 0xfd,
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0xb6, 0xb7, 0xbe, 0xbf, 0xf6, 0xf7, 0xfe, 0xff,
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},
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};
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#define MICRO_TILE_DIM (8)
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#define MICRO_TILE_SZ (2048)
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#define TEXELS_PER_ELEMENT (1)
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#define BPP (64)
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void main() {
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uint x = gl_GlobalInvocationID.x % info.pitch;
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uint y = (gl_GlobalInvocationID.x / info.pitch) % info.height;
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uint z = gl_GlobalInvocationID.x / (info.pitch * info.height);
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uint col = bitfieldExtract(x, 0, 3);
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uint row = bitfieldExtract(y, 0, 3);
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uint lut = bitfieldExtract(z, 0, 2);
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uint idx = lut_64bpp[lut][col + row * MICRO_TILE_DIM];
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uint slice_offs = (z >> 2u) * info.c1 * MICRO_TILE_SZ;
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uint tile_row = y / MICRO_TILE_DIM;
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uint tile_column = x / MICRO_TILE_DIM;
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uint tile_offs = ((tile_row * info.c0) + tile_column) * MICRO_TILE_SZ;
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uint offs = slice_offs + tile_offs + (idx * BPP / 8);
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uint p0 = in_data[(offs >> 2) + 0];
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uint p1 = in_data[(offs >> 2) + 1];
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out_data[2 * gl_GlobalInvocationID.x + 0] = p0;
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out_data[2 * gl_GlobalInvocationID.x + 1] = p1;
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}
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