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https://github.com/shadps4-emu/shadPS4.git
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texture_cache: 32bpp and 64bpp macro detilers (#1852)
* added 32bpp macro detiler * added 64bpp macro detiler * consider 3d depth alignment in size calculations
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parent
7fe4df85ab
commit
8abc43a03d
12 changed files with 235 additions and 172 deletions
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@ -366,6 +366,9 @@ void ImageInfo::UpdateSize() {
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mip_info.height = mip_h;
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break;
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}
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case AmdGpu::TilingMode::Texture_Volume:
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mip_d += (-mip_d) & 3u;
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[[fallthrough]];
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case AmdGpu::TilingMode::Texture_MicroTiled: {
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std::tie(mip_info.pitch, mip_info.size) =
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ImageSizeMicroTiled(mip_w, mip_h, bpp, num_samples);
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@ -12,6 +12,8 @@
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#include "video_core/host_shaders/detile_m32x4_comp.h"
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#include "video_core/host_shaders/detile_m8x1_comp.h"
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#include "video_core/host_shaders/detile_m8x2_comp.h"
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#include "video_core/host_shaders/detile_macro32x1_comp.h"
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#include "video_core/host_shaders/detile_macro32x2_comp.h"
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#include <boost/container/static_vector.hpp>
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#include <magic_enum/magic_enum.hpp>
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@ -19,158 +21,7 @@
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namespace VideoCore {
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class TileManager32 {
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public:
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u32 m_macro_tile_height = 0;
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u32 m_bank_height = 0;
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u32 m_num_banks = 0;
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u32 m_num_pipes = 0;
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u32 m_padded_width = 0;
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u32 m_padded_height = 0;
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u32 m_pipe_bits = 0;
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u32 m_bank_bits = 0;
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void Init(u32 width, u32 height, bool is_neo) {
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m_macro_tile_height = (is_neo ? 128 : 64);
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m_bank_height = is_neo ? 2 : 1;
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m_num_banks = is_neo ? 8 : 16;
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m_num_pipes = is_neo ? 16 : 8;
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m_padded_width = width;
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if (height == 1080) {
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m_padded_height = is_neo ? 1152 : 1088;
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}
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if (height == 720) {
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m_padded_height = 768;
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}
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m_pipe_bits = is_neo ? 4 : 3;
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m_bank_bits = is_neo ? 3 : 4;
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}
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static u32 getElementIdx(u32 x, u32 y) {
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u32 elem = 0;
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elem |= ((x >> 0u) & 0x1u) << 0u;
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elem |= ((x >> 1u) & 0x1u) << 1u;
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elem |= ((y >> 0u) & 0x1u) << 2u;
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elem |= ((x >> 2u) & 0x1u) << 3u;
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elem |= ((y >> 1u) & 0x1u) << 4u;
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elem |= ((y >> 2u) & 0x1u) << 5u;
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return elem;
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}
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static u32 getPipeIdx(u32 x, u32 y, bool is_neo) {
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u32 pipe = 0;
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if (!is_neo) {
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pipe |= (((x >> 3u) ^ (y >> 3u) ^ (x >> 4u)) & 0x1u) << 0u;
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pipe |= (((x >> 4u) ^ (y >> 4u)) & 0x1u) << 1u;
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pipe |= (((x >> 5u) ^ (y >> 5u)) & 0x1u) << 2u;
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} else {
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pipe |= (((x >> 3u) ^ (y >> 3u) ^ (x >> 4u)) & 0x1u) << 0u;
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pipe |= (((x >> 4u) ^ (y >> 4u)) & 0x1u) << 1u;
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pipe |= (((x >> 5u) ^ (y >> 5u)) & 0x1u) << 2u;
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pipe |= (((x >> 6u) ^ (y >> 5u)) & 0x1u) << 3u;
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}
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return pipe;
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}
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static u32 getBankIdx(u32 x, u32 y, u32 bank_width, u32 bank_height, u32 num_banks,
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u32 num_pipes) {
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const u32 x_shift_offset = std::bit_width(bank_width * num_pipes) - 1;
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const u32 y_shift_offset = std::bit_width(bank_height) - 1;
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const u32 xs = x >> x_shift_offset;
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const u32 ys = y >> y_shift_offset;
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u32 bank = 0;
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switch (num_banks) {
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case 8:
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bank |= (((xs >> 3u) ^ (ys >> 5u)) & 0x1u) << 0u;
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bank |= (((xs >> 4u) ^ (ys >> 4u) ^ (ys >> 5u)) & 0x1u) << 1u;
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bank |= (((xs >> 5u) ^ (ys >> 3u)) & 0x1u) << 2u;
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break;
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case 16:
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bank |= (((xs >> 3u) ^ (ys >> 6u)) & 0x1u) << 0u;
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bank |= (((xs >> 4u) ^ (ys >> 5u) ^ (ys >> 6u)) & 0x1u) << 1u;
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bank |= (((xs >> 5u) ^ (ys >> 4u)) & 0x1u) << 2u;
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bank |= (((xs >> 6u) ^ (ys >> 3u)) & 0x1u) << 3u;
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break;
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default:;
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}
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return bank;
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}
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u64 getTiledOffs(u32 x, u32 y, bool is_neo) const {
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u64 element_index = getElementIdx(x, y);
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u32 xh = x;
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u32 yh = y;
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u64 pipe = getPipeIdx(xh, yh, is_neo);
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u64 bank = getBankIdx(xh, yh, 1, m_bank_height, m_num_banks, m_num_pipes);
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u32 tile_bytes = (8 * 8 * 32 + 7) / 8;
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u64 element_offset = (element_index * 32);
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u64 tile_split_slice = 0;
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if (tile_bytes > 512) {
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tile_split_slice = element_offset / (static_cast<u64>(512) * 8);
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element_offset %= (static_cast<u64>(512) * 8);
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tile_bytes = 512;
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}
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u64 macro_tile_bytes =
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(128 / 8) * (m_macro_tile_height / 8) * tile_bytes / (m_num_pipes * m_num_banks);
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u64 macro_tiles_per_row = m_padded_width / 128;
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u64 macro_tile_row_index = y / m_macro_tile_height;
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u64 macro_tile_column_index = x / 128;
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u64 macro_tile_index =
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(macro_tile_row_index * macro_tiles_per_row) + macro_tile_column_index;
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u64 macro_tile_offset = macro_tile_index * macro_tile_bytes;
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u64 macro_tiles_per_slice = macro_tiles_per_row * (m_padded_height / m_macro_tile_height);
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u64 slice_bytes = macro_tiles_per_slice * macro_tile_bytes;
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u64 slice_offset = tile_split_slice * slice_bytes;
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u64 tile_row_index = (y / 8) % m_bank_height;
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u64 tile_index = tile_row_index;
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u64 tile_offset = tile_index * tile_bytes;
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u64 tile_split_slice_rotation = ((m_num_banks / 2) + 1) * tile_split_slice;
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bank ^= tile_split_slice_rotation;
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bank &= (m_num_banks - 1);
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u64 total_offset = (slice_offset + macro_tile_offset + tile_offset) * 8 + element_offset;
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u64 bit_offset = total_offset & 0x7u;
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total_offset /= 8;
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u64 pipe_interleave_offset = total_offset & 0xffu;
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u64 offset = total_offset >> 8u;
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u64 byte_offset = pipe_interleave_offset | (pipe << (8u)) | (bank << (8u + m_pipe_bits)) |
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(offset << (8u + m_pipe_bits + m_bank_bits));
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return ((byte_offset << 3u) | bit_offset) / 8;
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}
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};
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void ConvertTileToLinear(u8* dst, const u8* src, u32 width, u32 height, bool is_neo) {
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TileManager32 t;
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t.Init(width, height, is_neo);
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for (u32 y = 0; y < height; y++) {
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u32 x = 0;
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u64 linear_offset = y * width * 4;
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for (; x + 1 < width; x += 2) {
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auto tiled_offset = t.getTiledOffs(x, y, is_neo);
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std::memcpy(dst + linear_offset, src + tiled_offset, sizeof(u64));
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linear_offset += 8;
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}
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if (x < width) {
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auto tiled_offset = t.getTiledOffs(x, y, is_neo);
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std::memcpy(dst + linear_offset, src + tiled_offset, sizeof(u32));
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}
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}
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}
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vk::Format DemoteImageFormatForDetiling(vk::Format format) {
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static vk::Format DemoteImageFormatForDetiling(vk::Format format) {
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switch (format) {
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case vk::Format::eR8Uint:
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case vk::Format::eR8Unorm:
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@ -233,7 +84,8 @@ vk::Format DemoteImageFormatForDetiling(vk::Format format) {
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const DetilerContext* TileManager::GetDetiler(const Image& image) const {
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const auto format = DemoteImageFormatForDetiling(image.info.pixel_format);
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if (image.info.tiling_mode == AmdGpu::TilingMode::Texture_MicroTiled) {
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switch (image.info.tiling_mode) {
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case AmdGpu::TilingMode::Texture_MicroTiled:
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switch (format) {
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case vk::Format::eR8Uint:
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return &detilers[DetilerType::Micro8x1];
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@ -248,22 +100,35 @@ const DetilerContext* TileManager::GetDetiler(const Image& image) const {
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default:
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return nullptr;
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}
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case AmdGpu::TilingMode::Texture_Volume:
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switch (format) {
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case vk::Format::eR32Uint:
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return &detilers[DetilerType::Macro32x1];
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case vk::Format::eR32G32Uint:
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return &detilers[DetilerType::Macro32x2];
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default:
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return nullptr;
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}
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break;
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default:
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return nullptr;
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}
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return nullptr;
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}
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struct DetilerParams {
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u32 num_levels;
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u32 pitch0;
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u32 height;
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u32 sizes[14];
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};
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TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler)
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: instance{instance}, scheduler{scheduler} {
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static const std::array detiler_shaders{
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HostShaders::DETILE_M8X1_COMP, HostShaders::DETILE_M8X2_COMP,
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HostShaders::DETILE_M32X1_COMP, HostShaders::DETILE_M32X2_COMP,
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HostShaders::DETILE_M32X4_COMP,
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HostShaders::DETILE_M8X1_COMP, HostShaders::DETILE_M8X2_COMP,
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HostShaders::DETILE_M32X1_COMP, HostShaders::DETILE_M32X2_COMP,
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HostShaders::DETILE_M32X4_COMP, HostShaders::DETILE_MACRO32X1_COMP,
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HostShaders::DETILE_MACRO32X2_COMP,
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};
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boost::container::static_vector<vk::DescriptorSetLayoutBinding, 2> bindings{
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@ -447,14 +312,24 @@ std::pair<vk::Buffer, u32> TileManager::TryDetile(vk::Buffer in_buffer, u32 in_o
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set_writes);
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DetilerParams params;
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params.pitch0 = image.info.pitch >> (image.info.props.is_block ? 2u : 0u);
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params.num_levels = image.info.resources.levels;
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params.pitch0 = image.info.pitch >> (image.info.props.is_block ? 2u : 0u);
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params.height = image.info.size.height;
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if (image.info.tiling_mode == AmdGpu::TilingMode::Texture_Volume) {
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ASSERT(image.info.resources.levels == 1);
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ASSERT(image.info.num_bits >= 32);
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const auto tiles_per_row = image.info.pitch / 8u;
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const auto tiles_per_slice = tiles_per_row * ((image.info.size.height + 7u) / 8u);
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params.sizes[0] = tiles_per_row;
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params.sizes[1] = tiles_per_slice;
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} else {
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ASSERT(image.info.resources.levels <= 14);
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std::memset(¶ms.sizes, 0, sizeof(params.sizes));
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for (int m = 0; m < image.info.resources.levels; ++m) {
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params.sizes[m] = image.info.mips_layout[m].size * image.info.resources.layers +
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(m > 0 ? params.sizes[m - 1] : 0);
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ASSERT(image.info.resources.levels <= 14);
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std::memset(¶ms.sizes, 0, sizeof(params.sizes));
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for (int m = 0; m < image.info.resources.levels; ++m) {
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params.sizes[m] = image.info.mips_layout[m].size * image.info.resources.layers +
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(m > 0 ? params.sizes[m - 1] : 0);
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}
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}
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cmdbuf.pushConstants(*detiler->pl_layout, vk::ShaderStageFlagBits::eCompute, 0u, sizeof(params),
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@ -11,12 +11,6 @@ namespace VideoCore {
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class TextureCache;
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/// Converts tiled texture data to linear format.
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void ConvertTileToLinear(u8* dst, const u8* src, u32 width, u32 height, bool neo);
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/// Converts image format to the one used internally by detiler.
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vk::Format DemoteImageFormatForDetiling(vk::Format format);
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enum DetilerType : u32 {
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Micro8x1,
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Micro8x2,
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@ -24,6 +18,9 @@ enum DetilerType : u32 {
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Micro32x2,
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Micro32x4,
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Macro32x1,
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Macro32x2,
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Max
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};
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