made an option for logging to be synced by default instead of async

This commit is contained in:
georgemoralis 2024-03-11 14:06:39 +02:00
parent 02dcf4d45c
commit 8c4f386641
3 changed files with 32 additions and 9 deletions

View file

@ -13,6 +13,7 @@ bool isNeo = false;
u32 screenWidth = 1280;
u32 screenHeight = 720;
std::string logFilter;
std::string logType = "sync";
bool isDebugDump = false;
bool isNeoMode() {
@ -31,6 +32,10 @@ std::string getLogFilter() {
return logFilter;
}
std::string getLogType() {
return logType;
}
bool debugDump() {
return isDebugDump;
}
@ -59,6 +64,7 @@ void load(const std::filesystem::path& path) {
isNeo = toml::find_or<toml::boolean>(general, "isPS4Pro", false);
logFilter = toml::find_or<toml::string>(general, "logFilter", "");
logType = toml::find_or<toml::string>(general, "logType", "sync");
}
}
if (data.contains("GPU")) {
@ -100,6 +106,7 @@ void save(const std::filesystem::path& path) {
data["General"]["isPS4Pro"] = isNeo;
data["General"]["logFilter"] = logFilter;
data["General"]["logType"] = logType;
data["GPU"]["screenWidth"] = screenWidth;
data["GPU"]["screenHeight"] = screenHeight;
data["Debug"]["DebugDump"] = isDebugDump;