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Migrating from third-party to externals (#138)
* third-party migration to externals * Fix * Lower case for Linux
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17 changed files with 42 additions and 58 deletions
2
.github/workflows/linux-qt.yml
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2
.github/workflows/linux-qt.yml
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@ -34,7 +34,7 @@ jobs:
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- name: Run AppImage packaging script
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run: ./.github/linux-appimage-qt.sh
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- name: Upload executable
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uses: actions/upload-artifact@v4
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with:
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6
.github/workflows/linux.yml
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6
.github/workflows/linux.yml
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@ -26,7 +26,7 @@ jobs:
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- name: Install misc packages
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run: >
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sudo apt-get update && sudo apt install libx11-dev libxext-dev libwayland-dev libfuse2 clang build-essential
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- name: Configure CMake
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
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@ -40,10 +40,10 @@ jobs:
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path: |
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${{github.workspace}}/build/shadps4
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${{github.workspace}}/build/libSDL3.so.0.0.0
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- name: Run AppImage packaging script
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run: ./.github/linux-appimage-sdl.sh
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- name: Upload executable
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uses: actions/upload-artifact@v4
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with:
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8
.github/workflows/windows-qt.yml
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8
.github/workflows/windows-qt.yml
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@ -30,7 +30,7 @@ jobs:
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with:
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arch: win64_msvc2019_64
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version: 6.7.0
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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@ -43,12 +43,12 @@ jobs:
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- name: Deploy
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run: |
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mkdir upload
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move build/Release/shadps4.exe upload
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move build/Release/shadPS4.exe upload
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move build/Release/zlib-ng2.dll upload
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windeployqt --dir upload upload/shadps4.exe
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windeployqt --dir upload upload/shadPS4.exe
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- name: Upload executable
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uses: actions/upload-artifact@v4
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with:
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name: shadps4-win64-qt
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path: upload
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path: upload
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2
.github/workflows/windows.yml
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2
.github/workflows/windows.yml
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@ -36,5 +36,5 @@ jobs:
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name: shadps4-win64
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# A file, directory or wildcard pattern that describes what to upload
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path: |
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${{github.workspace}}/build/Release/shadps4.exe
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${{github.workspace}}/build/Release/shadPS4.exe
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${{github.workspace}}/build/Release/SDL3.dll
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