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shader_recompiler: Implement linear interpolation support (#3055)
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14 changed files with 425 additions and 375 deletions
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@ -193,6 +193,8 @@ struct Info {
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PersistentSrtInfo srt_info;
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std::vector<u32> flattened_ud_buf;
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std::array<IR::Interpolation, 32> interp_qualifiers{};
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IR::ScalarReg tess_consts_ptr_base = IR::ScalarReg::Max;
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s32 tess_consts_dword_offset = -1;
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@ -206,6 +208,8 @@ struct Info {
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bool has_discard{};
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bool has_image_gather{};
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bool has_image_query{};
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bool has_perspective_interp{};
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bool has_linear_interp{};
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bool uses_atomic_float_min_max{};
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bool uses_lane_id{};
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bool uses_group_quad{};
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