renderer_vulkan: Parse fetch shader per-pipeline (#1656)

* shader_recompiler: Read image format info directly from sharps instead of storing in shader info.

* renderer_vulkan: Parse fetch shader per-pipeline

* Few minor fixes.

* shader_recompiler: Specialize on vertex attribute number types.

* shader_recompiler: Move GetDrawOffsets to fetch shader
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squidbus 2024-12-04 03:03:47 -08:00 committed by GitHub
parent 74b091fd08
commit 920acb8d8b
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21 changed files with 286 additions and 182 deletions

View file

@ -87,12 +87,9 @@ ImageViewInfo::ImageViewInfo(const AmdGpu::Image& image, const Shader::ImageReso
range.extent.levels = image.last_level - image.base_level + 1;
}
range.extent.layers = image.last_array - image.base_array + 1;
type = ConvertImageViewType(image.GetType());
type = ConvertImageViewType(image.GetBoundType());
// Adjust view type for partial cubemaps and arrays
if (image.IsPartialCubemap()) {
type = vk::ImageViewType::e2DArray;
}
// Adjust view type for arrays
if (type == vk::ImageViewType::eCube) {
if (desc.is_array) {
type = vk::ImageViewType::eCubeArray;