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Initial support of Geometry shaders (#1244)
* video_core: initial GS support * fix for components mapping; missing prim type
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40 changed files with 944 additions and 268 deletions
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@ -6,14 +6,6 @@
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namespace Shader::IR {
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bool IsParam(Attribute attribute) noexcept {
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return attribute >= Attribute::Param0 && attribute <= Attribute::Param31;
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}
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bool IsMrt(Attribute attribute) noexcept {
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return attribute >= Attribute::RenderTarget0 && attribute <= Attribute::RenderTarget7;
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}
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std::string NameOf(Attribute attribute) {
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switch (attribute) {
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case Attribute::RenderTarget0:
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