Initial support of Geometry shaders (#1244)

* video_core: initial GS support

* fix for components mapping; missing prim type
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psucien 2024-10-06 00:26:50 +02:00 committed by GitHub
parent 5bb45dc7ba
commit 927bb0c175
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40 changed files with 944 additions and 268 deletions

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@ -249,8 +249,8 @@ void IREmitter::SetM0(const U32& value) {
Inst(Opcode::SetM0, value);
}
F32 IREmitter::GetAttribute(IR::Attribute attribute, u32 comp) {
return Inst<F32>(Opcode::GetAttribute, attribute, Imm32(comp));
F32 IREmitter::GetAttribute(IR::Attribute attribute, u32 comp, u32 index) {
return Inst<F32>(Opcode::GetAttribute, attribute, Imm32(comp), Imm32(index));
}
U32 IREmitter::GetAttributeU32(IR::Attribute attribute, u32 comp) {
@ -1553,4 +1553,12 @@ void IREmitter::ImageWrite(const Value& handle, const Value& coords, const Value
Inst(Opcode::ImageWrite, Flags{info}, handle, coords, color);
}
void IREmitter::EmitVertex() {
Inst(Opcode::EmitVertex);
}
void IREmitter::EmitPrimitive() {
Inst(Opcode::EmitPrimitive);
}
} // namespace Shader::IR