Initial support of Geometry shaders (#1244)

* video_core: initial GS support

* fix for components mapping; missing prim type
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psucien 2024-10-06 00:26:50 +02:00 committed by GitHub
parent 5bb45dc7ba
commit 927bb0c175
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40 changed files with 944 additions and 268 deletions

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@ -78,7 +78,7 @@ public:
[[nodiscard]] U1 Condition(IR::Condition cond);
[[nodiscard]] F32 GetAttribute(Attribute attribute, u32 comp = 0);
[[nodiscard]] F32 GetAttribute(Attribute attribute, u32 comp = 0, u32 index = 0);
[[nodiscard]] U32 GetAttributeU32(Attribute attribute, u32 comp = 0);
void SetAttribute(Attribute attribute, const F32& value, u32 comp = 0);
@ -310,6 +310,9 @@ public:
void ImageWrite(const Value& handle, const Value& coords, const Value& color,
TextureInstInfo info);
void EmitVertex();
void EmitPrimitive();
private:
IR::Block::iterator insertion_point;