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build: Target x86-64-v3 CPU architecture (#2934)
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2 changed files with 6 additions and 6 deletions
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@ -54,9 +54,9 @@ else()
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endif()
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if (ARCHITECTURE STREQUAL "x86_64")
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# Target the same CPU architecture as the PS4, to maintain the same level of compatibility.
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# Exclude SSE4a as it is only available on AMD CPUs.
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add_compile_options(-march=btver2 -mtune=generic -mno-sse4a)
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# Target x86-64-v3 CPU architecture as this is a good balance between supporting performance critical
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# instructions like AVX2 and maintaining support for older CPUs.
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add_compile_options(-march=x86-64-v3)
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endif()
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if (APPLE AND ARCHITECTURE STREQUAL "x86_64" AND CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "arm64")
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@ -21,9 +21,9 @@ SPDX-License-Identifier: GPL-2.0-or-later
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- A processor with at least 4 cores and 6 threads
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- Above 2.5 GHz frequency
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- A CPU supporting the following instruction sets: MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, AVX, F16C, CLMUL, AES, BMI1, MOVBE, XSAVE, ABM
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- A CPU supporting the x86-64-v3 baseline.
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- **Intel**: Haswell generation or newer
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- **AMD**: Jaguar generation or newer
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- **AMD**: Excavator generation or newer
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- **Apple**: Rosetta 2 on macOS 15.4 or newer
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### GPU
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@ -55,4 +55,4 @@ To configure the emulator, you can go through the interface and go to "settings"
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You can also configure the emulator by editing the `config.toml` file located in the `user` folder created after the application is started (Mostly useful if you are using the SDL version).
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Some settings may be related to more technical development and debugging.\
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For more information on this, see [**Debugging**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#configuration).
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For more information on this, see [**Debugging**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#configuration).
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