video_core: Add depth buffer support and fix some bugs (#172)

* memory: Avoid crash when alignment is zero

* Also remove unused file

* shader_recompiler: Add more instructions

* Also fix some minor issues with a few existing instructions

* control_flow: Don't emit discard for null exports

* renderer_vulkan: Add depth buffer support

* liverpool: Fix wrong color buffer number type and viewport zscale

* Also add some more formats
This commit is contained in:
TheTurtle 2024-06-07 16:26:43 +03:00 committed by GitHub
parent e5621759a2
commit 998d046210
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GPG key ID: B5690EEEBB952194
26 changed files with 295 additions and 172 deletions

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@ -148,10 +148,20 @@ struct Image {
}
u32 NumLayers() const {
return last_array - base_array + 1;
u32 slices = type == ImageType::Color3D ? 1 : depth.Value() + 1;
if (type == ImageType::Cube) {
slices *= 6;
}
if (pow2pad) {
slices = std::bit_ceil(slices);
}
return slices;
}
u32 NumLevels() const {
if (type == ImageType::Color2DMsaa || type == ImageType::Color2DMsaaArray) {
return 1;
}
return last_level + 1;
}