video_core: Add depth buffer support and fix some bugs (#172)

* memory: Avoid crash when alignment is zero

* Also remove unused file

* shader_recompiler: Add more instructions

* Also fix some minor issues with a few existing instructions

* control_flow: Don't emit discard for null exports

* renderer_vulkan: Add depth buffer support

* liverpool: Fix wrong color buffer number type and viewport zscale

* Also add some more formats
This commit is contained in:
TheTurtle 2024-06-07 16:26:43 +03:00 committed by GitHub
parent e5621759a2
commit 998d046210
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
26 changed files with 295 additions and 172 deletions

View file

@ -33,11 +33,23 @@ static vk::Format ConvertPixelFormat(const VideoOutFormat format) {
return {};
}
static bool IsDepthStencilFormat(vk::Format format) {
switch (format) {
case vk::Format::eD16Unorm:
case vk::Format::eD16UnormS8Uint:
case vk::Format::eD32Sfloat:
case vk::Format::eD32SfloatS8Uint:
return true;
default:
return false;
}
}
static vk::ImageUsageFlags ImageUsageFlags(const vk::Format format) {
vk::ImageUsageFlags usage = vk::ImageUsageFlagBits::eTransferSrc |
vk::ImageUsageFlagBits::eTransferDst |
vk::ImageUsageFlagBits::eSampled;
if (false /*&& IsDepthStencilFormat(format)*/) {
if (IsDepthStencilFormat(format)) {
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
} else {
if (format != vk::Format::eBc3SrgbBlock) {
@ -54,9 +66,9 @@ static vk::ImageType ConvertImageType(AmdGpu::ImageType type) noexcept {
case AmdGpu::ImageType::Color2D:
case AmdGpu::ImageType::Color1DArray:
case AmdGpu::ImageType::Cube:
case AmdGpu::ImageType::Color2DArray:
return vk::ImageType::e2D;
case AmdGpu::ImageType::Color3D:
case AmdGpu::ImageType::Color2DArray:
return vk::ImageType::e3D;
default:
UNREACHABLE();
@ -98,6 +110,18 @@ ImageInfo::ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer,
guest_size_bytes = buffer.GetSizeAligned();
}
ImageInfo::ImageInfo(const AmdGpu::Liverpool::DepthBuffer& buffer,
const AmdGpu::Liverpool::CbDbExtent& hint) noexcept {
is_tiled = false;
pixel_format = LiverpoolToVK::DepthFormat(buffer.z_info.format, buffer.stencil_info.format);
type = vk::ImageType::e2D;
size.width = hint.Valid() ? hint.width : buffer.Pitch();
size.height = hint.Valid() ? hint.height : buffer.Height();
size.depth = 1;
pitch = size.width;
guest_size_bytes = buffer.GetSizeAligned();
}
ImageInfo::ImageInfo(const AmdGpu::Image& image) noexcept {
is_tiled = image.IsTiled();
tiling_mode = image.GetTilingMode();
@ -165,6 +189,13 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
info.usage |= vk::ImageUsageFlagBits::eStorage;
}
if (info.pixel_format == vk::Format::eD32Sfloat) {
aspect_mask = vk::ImageAspectFlagBits::eDepth;
}
if (info.pixel_format == vk::Format::eD32SfloatS8Uint) {
aspect_mask = vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil;
}
const vk::ImageCreateInfo image_ci = {
.flags = flags,
.imageType = info.type,
@ -187,7 +218,7 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
if (info.is_tiled) {
ImageViewInfo view_info;
view_info.format = DemoteImageFormatForDetiling(info.pixel_format);
view_for_detiler.emplace(*instance, view_info, image);
view_for_detiler.emplace(*instance, view_info, *this);
}
Transit(vk::ImageLayout::eGeneral, vk::AccessFlagBits::eNone);
@ -198,23 +229,25 @@ void Image::Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits> ds
return;
}
const vk::ImageMemoryBarrier barrier = {.srcAccessMask = access_mask,
.dstAccessMask = dst_mask,
.oldLayout = layout,
.newLayout = dst_layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image,
.subresourceRange{
.aspectMask = aspect_mask,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
}};
const vk::ImageMemoryBarrier barrier = {
.srcAccessMask = access_mask,
.dstAccessMask = dst_mask,
.oldLayout = layout,
.newLayout = dst_layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image,
.subresourceRange{
.aspectMask = aspect_mask,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
// Adjust pipieline stage
vk::PipelineStageFlags dst_pl_stage =
const vk::PipelineStageFlags dst_pl_stage =
(dst_mask == vk::AccessFlagBits::eTransferRead ||
dst_mask == vk::AccessFlagBits::eTransferWrite)
? vk::PipelineStageFlagBits::eTransfer

View file

@ -38,6 +38,8 @@ struct ImageInfo {
explicit ImageInfo(const Libraries::VideoOut::BufferAttributeGroup& group) noexcept;
explicit ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer,
const AmdGpu::Liverpool::CbDbExtent& hint = {}) noexcept;
explicit ImageInfo(const AmdGpu::Liverpool::DepthBuffer& buffer,
const AmdGpu::Liverpool::CbDbExtent& hint = {}) noexcept;
explicit ImageInfo(const AmdGpu::Image& image) noexcept;
bool is_tiled = false;

View file

@ -3,6 +3,7 @@
#include "video_core/renderer_vulkan/liverpool_to_vk.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/texture_cache/image.h"
#include "video_core/texture_cache/image_view.h"
namespace VideoCore {
@ -58,7 +59,7 @@ ImageViewInfo::ImageViewInfo(const AmdGpu::Image& image) noexcept {
mapping.a = ConvertComponentSwizzle(image.dst_sel_w);
}
ImageView::ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info_, vk::Image image,
ImageView::ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info_, Image& image,
std::optional<vk::ImageUsageFlags> usage_override /*= {}*/)
: info{info_} {
vk::ImageViewUsageCreateInfo usage_ci{};
@ -66,14 +67,20 @@ ImageView::ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info
usage_ci.usage = usage_override.value();
}
// When sampling D32 texture from shader, the T# specifies R32 Float format so adjust it.
vk::Format format = info.format;
if (image.aspect_mask & vk::ImageAspectFlagBits::eDepth && format == vk::Format::eR32Sfloat) {
format = vk::Format::eD32Sfloat;
}
const vk::ImageViewCreateInfo image_view_ci = {
.pNext = usage_override.has_value() ? &usage_ci : nullptr,
.image = image,
.image = image.image,
.viewType = info.type,
.format = info.format,
.format = format,
.components = info.mapping,
.subresourceRange{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.aspectMask = image.aspect_mask,
.baseMipLevel = 0U,
.levelCount = 1,
.baseArrayLayer = 0,

View file

@ -28,8 +28,10 @@ struct ImageViewInfo {
auto operator<=>(const ImageViewInfo&) const = default;
};
struct Image;
struct ImageView {
explicit ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info, vk::Image image,
explicit ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info, Image& image,
std::optional<vk::ImageUsageFlags> usage_override = {});
~ImageView();

View file

@ -93,7 +93,7 @@ TextureCache::TextureCache(const Vulkan::Instance& instance_, Vulkan::Scheduler&
ASSERT(null_id.index == 0);
ImageViewInfo view_info;
void(slot_image_views.insert(instance, view_info, slot_images[null_id].image));
void(slot_image_views.insert(instance, view_info, slot_images[null_id]));
}
TextureCache::~TextureCache() {
@ -112,7 +112,7 @@ void TextureCache::OnCpuWrite(VAddr address) {
});
}
Image& TextureCache::FindImage(const ImageInfo& info, VAddr cpu_address) {
Image& TextureCache::FindImage(const ImageInfo& info, VAddr cpu_address, bool refresh_on_create) {
std::unique_lock lock{m_page_table};
boost::container::small_vector<ImageId, 2> image_ids;
ForEachImageInRegion(cpu_address, info.guest_size_bytes, [&](ImageId image_id, Image& image) {
@ -132,7 +132,8 @@ Image& TextureCache::FindImage(const ImageInfo& info, VAddr cpu_address) {
}
Image& image = slot_images[image_id];
if (True(image.flags & ImageFlagBits::CpuModified)) {
if (True(image.flags & ImageFlagBits::CpuModified) &&
(!image_ids.empty() || refresh_on_create)) {
RefreshImage(image);
TrackImage(image, image_id);
}
@ -153,8 +154,7 @@ ImageView& TextureCache::RegisterImageView(Image& image, const ImageViewInfo& vi
usage_override = image.info.usage & ~vk::ImageUsageFlagBits::eStorage;
}
const ImageViewId view_id =
slot_image_views.insert(instance, view_info, image.image, usage_override);
const ImageViewId view_id = slot_image_views.insert(instance, view_info, image, usage_override);
image.image_view_infos.emplace_back(view_info);
image.image_view_ids.emplace_back(view_id);
return slot_image_views[view_id];
@ -177,6 +177,7 @@ ImageView& TextureCache::RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buff
const AmdGpu::Liverpool::CbDbExtent& hint) {
const ImageInfo info{buffer, hint};
auto& image = FindImage(info, buffer.Address());
image.flags &= ~ImageFlagBits::CpuModified;
image.Transit(vk::ImageLayout::eColorAttachmentOptimal,
vk::AccessFlagBits::eColorAttachmentWrite |
@ -187,6 +188,17 @@ ImageView& TextureCache::RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buff
return RegisterImageView(image, view_info);
}
ImageView& TextureCache::DepthTarget(const AmdGpu::Liverpool::DepthBuffer& buffer,
const AmdGpu::Liverpool::CbDbExtent& hint) {
const ImageInfo info{buffer, hint};
auto& image = FindImage(info, buffer.Address(), false);
image.flags &= ~ImageFlagBits::CpuModified;
ImageViewInfo view_info;
view_info.format = info.pixel_format;
return RegisterImageView(image, view_info);
}
void TextureCache::RefreshImage(Image& image) {
// Mark image as validated.
image.flags &= ~ImageFlagBits::CpuModified;

View file

@ -37,7 +37,8 @@ public:
void OnCpuWrite(VAddr address);
/// Retrieves the image handle of the image with the provided attributes and address.
[[nodiscard]] Image& FindImage(const ImageInfo& info, VAddr cpu_address);
[[nodiscard]] Image& FindImage(const ImageInfo& info, VAddr cpu_address,
bool refresh_on_create = true);
/// Retrieves an image view with the properties of the specified image descriptor.
[[nodiscard]] ImageView& FindImageView(const AmdGpu::Image& image);
@ -45,6 +46,8 @@ public:
/// Retrieves the render target with specified properties
[[nodiscard]] ImageView& RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buffer,
const AmdGpu::Liverpool::CbDbExtent& hint);
[[nodiscard]] ImageView& DepthTarget(const AmdGpu::Liverpool::DepthBuffer& buffer,
const AmdGpu::Liverpool::CbDbExtent& hint);
/// Reuploads image contents.
void RefreshImage(Image& image);