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libraries: Add libSceRazorCpu HLE skeleton. (#1624)
* Remove save migration code (#1621) * Kernel Fixes (#1605) * scePthreadSetprio Changes FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized. * Implement posix_munmap Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows. * Exports Some missing function exports I've seen in my tests. sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales scePthreadKeyDelete is used in UE4 games. I've also added in a typo fix related to my previous PR. * libScePosix export for posix_pthread_attr_setguardsize Used in Hatsune Miku Project Diva X v1.02 * libraries: Add libSceRazorCpu HLE skeleton. --------- Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com> Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
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8 changed files with 309 additions and 22 deletions
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@ -28,6 +28,7 @@
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#include "core/libraries/pad/pad.h"
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#include "core/libraries/playgo/playgo.h"
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#include "core/libraries/random/random.h"
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#include "core/libraries/razor_cpu/razor_cpu.h"
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#include "core/libraries/remote_play/remoteplay.h"
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#include "core/libraries/rtc/rtc.h"
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#include "core/libraries/save_data/dialog/savedatadialog.h"
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@ -87,6 +88,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
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Libraries::SharePlay::RegisterlibSceSharePlay(sym);
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Libraries::Remoteplay::RegisterlibSceRemoteplay(sym);
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Libraries::Videodec::RegisterlibSceVideodec(sym);
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Libraries::RazorCpu::RegisterlibSceRazorCpu(sym);
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}
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} // namespace Libraries
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