From 99ccf569389240b0261c716ae389dedc43f6bf95 Mon Sep 17 00:00:00 2001 From: Lander Gallastegi Date: Sun, 25 May 2025 12:49:39 +0200 Subject: [PATCH] Fix float on f64 (#2985) --- .../backend/spirv/emit_spirv_floating_point.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp index 347c4cb0a..01c51e399 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp @@ -154,7 +154,7 @@ Id EmitFPRecip32(EmitContext& ctx, Id value) { } Id EmitFPRecip64(EmitContext& ctx, Id value) { - return ctx.OpFDiv(ctx.F64[1], ctx.Constant(ctx.F64[1], 1.0f), value); + return ctx.OpFDiv(ctx.F64[1], ctx.Constant(ctx.F64[1], f64{1.0}), value); } Id EmitFPRecipSqrt32(EmitContext& ctx, Id value) {