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texture_cache: Don't read max ansio value if not aniso filter (#1942)
Fix Sonic Forces.
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2 changed files with 3 additions and 2 deletions
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@ -447,7 +447,7 @@ struct Sampler {
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}
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}
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float MaxAniso() const {
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float MaxAniso() const {
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switch (max_aniso) {
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switch (max_aniso.Value()) {
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case AnisoRatio::One:
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case AnisoRatio::One:
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return 1.0f;
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return 1.0f;
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case AnisoRatio::Two:
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case AnisoRatio::Two:
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@ -18,7 +18,8 @@ Sampler::Sampler(const Vulkan::Instance& instance, const AmdGpu::Sampler& sample
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(AmdGpu::IsAnisoFilter(sampler.xy_mag_filter) ||
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(AmdGpu::IsAnisoFilter(sampler.xy_mag_filter) ||
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AmdGpu::IsAnisoFilter(sampler.xy_min_filter));
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AmdGpu::IsAnisoFilter(sampler.xy_min_filter));
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const float maxAnisotropy =
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const float maxAnisotropy =
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std::clamp(sampler.MaxAniso(), 1.0f, instance.MaxSamplerAnisotropy());
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anisotropyEnable ? std::clamp(sampler.MaxAniso(), 1.0f, instance.MaxSamplerAnisotropy())
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: 1.0f;
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const vk::SamplerCreateInfo sampler_ci = {
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const vk::SamplerCreateInfo sampler_ci = {
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.magFilter = LiverpoolToVK::Filter(sampler.xy_mag_filter),
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.magFilter = LiverpoolToVK::Filter(sampler.xy_mag_filter),
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.minFilter = LiverpoolToVK::Filter(sampler.xy_min_filter),
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.minFilter = LiverpoolToVK::Filter(sampler.xy_min_filter),
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