From 9a22185ab780ce7362b7a587b7defd16b456c460 Mon Sep 17 00:00:00 2001 From: oltolm Date: Sun, 4 May 2025 12:11:02 +0200 Subject: [PATCH] vulkan: do not use VK_EXT_extended_dynamic_state (#2880) fixes Bloodborne crashing on RX 580 --- src/video_core/buffer_cache/buffer_cache.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/buffer_cache/buffer_cache.cpp b/src/video_core/buffer_cache/buffer_cache.cpp index cdf736a89..fb9fd755e 100644 --- a/src/video_core/buffer_cache/buffer_cache.cpp +++ b/src/video_core/buffer_cache/buffer_cache.cpp @@ -177,8 +177,8 @@ void BufferCache::BindVertexBuffers(const Vulkan::GraphicsPipeline& pipeline) { if (instance.IsVertexInputDynamicState()) { cmdbuf.bindVertexBuffers(0, num_buffers, host_buffers.data(), host_offsets.data()); } else { - cmdbuf.bindVertexBuffers2EXT(0, num_buffers, host_buffers.data(), host_offsets.data(), - host_sizes.data(), host_strides.data()); + cmdbuf.bindVertexBuffers2(0, num_buffers, host_buffers.data(), host_offsets.data(), + host_sizes.data(), host_strides.data()); } }