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Remapping: Documentation and defaults update + add option to use a unified config (#2302)
* Add a toggle to use unified or per-game configs, and add a deadzone example to the default config * Add a checkbox to toggle config type * clang
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5 changed files with 36 additions and 6 deletions
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@ -43,6 +43,8 @@ std::string getBackButtonBehavior();
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bool getUseSpecialPad();
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int getSpecialPadClass();
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bool getIsMotionControlsEnabled();
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bool GetUseUnifiedInputConfig();
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void SetUseUnifiedInputConfig(bool use);
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u32 getScreenWidth();
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u32 getScreenHeight();
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