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shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_
(#431)
* shader_recompiler: basic implementation of buffer store w\ fmt conversion * added `Format16` dfmt
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6f4e1a47b9
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9 changed files with 165 additions and 10 deletions
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@ -76,6 +76,10 @@ void EmitStoreBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address
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void EmitStoreBufferF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferFormatF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferFormatF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferFormatF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, u32 comp);
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Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, u32 comp);
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