shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_ (#431)

* shader_recompiler: basic implementation of buffer store w\ fmt conversion

* added `Format16` dfmt
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psucien 2024-08-15 00:15:07 +02:00 committed by GitHub
parent 6f4e1a47b9
commit 9adc638220
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9 changed files with 165 additions and 10 deletions

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@ -186,7 +186,7 @@ public:
// Vector Memory
void BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, bool is_format, const GcnInst& inst);
void BUFFER_STORE_FORMAT(u32 num_dwords, bool is_typed, const GcnInst& inst);
void BUFFER_STORE_FORMAT(u32 num_dwords, bool is_typed, bool is_format, const GcnInst& inst);
// Vector interpolation
void V_INTERP_P2_F32(const GcnInst& inst);