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shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_
(#431)
* shader_recompiler: basic implementation of buffer store w\ fmt conversion * added `Format16` dfmt
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9 changed files with 165 additions and 10 deletions
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@ -186,7 +186,7 @@ public:
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// Vector Memory
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void BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, bool is_format, const GcnInst& inst);
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void BUFFER_STORE_FORMAT(u32 num_dwords, bool is_typed, const GcnInst& inst);
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void BUFFER_STORE_FORMAT(u32 num_dwords, bool is_typed, bool is_format, const GcnInst& inst);
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// Vector interpolation
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void V_INTERP_P2_F32(const GcnInst& inst);
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