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shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_
(#431)
* shader_recompiler: basic implementation of buffer store w\ fmt conversion * added `Format16` dfmt
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9 changed files with 165 additions and 10 deletions
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@ -93,6 +93,8 @@ public:
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BufferInstInfo info);
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void StoreBuffer(int num_dwords, const Value& handle, const Value& address, const Value& data,
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BufferInstInfo info);
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void StoreBufferFormat(int num_dwords, const Value& handle, const Value& address,
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const Value& data, BufferInstInfo info);
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[[nodiscard]] U32 LaneId();
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[[nodiscard]] U32 WarpId();
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