shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_ (#431)

* shader_recompiler: basic implementation of buffer store w\ fmt conversion

* added `Format16` dfmt
This commit is contained in:
psucien 2024-08-15 00:15:07 +02:00 committed by GitHub
parent 6f4e1a47b9
commit 9adc638220
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
9 changed files with 165 additions and 10 deletions

View file

@ -82,6 +82,10 @@ OPCODE(StoreBufferF32, Void, Opaq
OPCODE(StoreBufferF32x2, Void, Opaque, Opaque, F32x2, )
OPCODE(StoreBufferF32x3, Void, Opaque, Opaque, F32x3, )
OPCODE(StoreBufferF32x4, Void, Opaque, Opaque, F32x4, )
OPCODE(StoreBufferFormatF32, Void, Opaque, Opaque, F32, )
OPCODE(StoreBufferFormatF32x2, Void, Opaque, Opaque, F32x2, )
OPCODE(StoreBufferFormatF32x3, Void, Opaque, Opaque, F32x3, )
OPCODE(StoreBufferFormatF32x4, Void, Opaque, Opaque, F32x4, )
OPCODE(StoreBufferU32, Void, Opaque, Opaque, U32, )
// Vector utility