mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-27 13:53:18 +00:00
shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_
(#431)
* shader_recompiler: basic implementation of buffer store w\ fmt conversion * added `Format16` dfmt
This commit is contained in:
parent
6f4e1a47b9
commit
9adc638220
9 changed files with 165 additions and 10 deletions
|
@ -82,6 +82,10 @@ OPCODE(StoreBufferF32, Void, Opaq
|
|||
OPCODE(StoreBufferF32x2, Void, Opaque, Opaque, F32x2, )
|
||||
OPCODE(StoreBufferF32x3, Void, Opaque, Opaque, F32x3, )
|
||||
OPCODE(StoreBufferF32x4, Void, Opaque, Opaque, F32x4, )
|
||||
OPCODE(StoreBufferFormatF32, Void, Opaque, Opaque, F32, )
|
||||
OPCODE(StoreBufferFormatF32x2, Void, Opaque, Opaque, F32x2, )
|
||||
OPCODE(StoreBufferFormatF32x3, Void, Opaque, Opaque, F32x3, )
|
||||
OPCODE(StoreBufferFormatF32x4, Void, Opaque, Opaque, F32x4, )
|
||||
OPCODE(StoreBufferU32, Void, Opaque, Opaque, U32, )
|
||||
|
||||
// Vector utility
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue