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https://github.com/shadps4-emu/shadPS4.git
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build: Move versioning to CMake file. (#2752)
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parent
0c6f2b470f
commit
9d2175180e
12 changed files with 37 additions and 56 deletions
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@ -22,7 +22,6 @@
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#include "common/polyfill_thread.h"
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#include "common/scm_rev.h"
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#include "common/singleton.h"
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#include "common/version.h"
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#include "core/file_format/psf.h"
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#include "core/file_format/trp.h"
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#include "core/file_sys/fs.h"
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@ -123,7 +122,7 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
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Common::Log::Initialize(id + ".log");
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Common::Log::Start();
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}
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LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::VERSION);
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LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::g_version);
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LOG_INFO(Loader, "Revision {}", Common::g_scm_rev);
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LOG_INFO(Loader, "Branch {}", Common::g_scm_branch);
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LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
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@ -197,8 +196,8 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
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std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version);
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std::string window_title = "";
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if (Common::isRelease) {
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window_title = fmt::format("shadPS4 v{} | {}", Common::VERSION, game_title);
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if (Common::g_is_release) {
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window_title = fmt::format("shadPS4 v{} | {}", Common::g_version, game_title);
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} else {
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std::string remote_url(Common::g_scm_remote_url);
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std::string remote_host;
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@ -208,10 +207,10 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
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remote_host = "unknown";
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}
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if (remote_host == "shadps4-emu" || remote_url.length() == 0) {
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window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::VERSION,
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window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::g_version,
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Common::g_scm_branch, Common::g_scm_desc, game_title);
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} else {
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window_title = fmt::format("shadPS4 v{} {}/{} {} | {}", Common::VERSION, remote_host,
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window_title = fmt::format("shadPS4 v{} {}/{} {} | {}", Common::g_version, remote_host,
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Common::g_scm_branch, Common::g_scm_desc, game_title);
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}
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}
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