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https://github.com/shadps4-emu/shadPS4.git
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video_core: added support for indirect dispatches (gfx only)
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parent
3fbb68048e
commit
9d349a1308
6 changed files with 101 additions and 1 deletions
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@ -90,6 +90,45 @@ void Rasterizer::DispatchDirect() {
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cmdbuf.dispatch(cs_program.dim_x, cs_program.dim_y, cs_program.dim_z);
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}
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void Rasterizer::DispatchIndirect(VAddr address, u32 offset, u32 size) {
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RENDERER_TRACE;
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const auto cmdbuf = scheduler.CommandBuffer();
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const auto& cs_program = liverpool->regs.cs_program;
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const ComputePipeline* pipeline = pipeline_cache.GetComputePipeline();
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if (!pipeline) {
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return;
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}
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try {
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const auto has_resources = pipeline->BindResources(buffer_cache, texture_cache);
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if (!has_resources) {
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return;
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}
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} catch (...) {
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UNREACHABLE();
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}
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scheduler.EndRendering();
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cmdbuf.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline->Handle());
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const auto [buffer, base] = buffer_cache.ObtainBuffer(address, size, true);
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const auto total_offset = base + offset;
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// Emulate PFP-to-ME sync packet
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const vk::BufferMemoryBarrier ib_barrier{
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.srcAccessMask = vk::AccessFlagBits::eShaderWrite,
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.dstAccessMask = vk::AccessFlagBits::eIndirectCommandRead,
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.buffer = buffer->Handle(),
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.offset = total_offset,
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.size = size,
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};
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
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vk::PipelineStageFlagBits::eDrawIndirect,
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vk::DependencyFlagBits::eByRegion, {}, ib_barrier, {});
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cmdbuf.dispatchIndirect(buffer->Handle(), total_offset);
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}
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u64 Rasterizer::Flush() {
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const u64 current_tick = scheduler.CurrentTick();
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SubmitInfo info{};
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@ -34,6 +34,7 @@ public:
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void Draw(bool is_indexed, u32 index_offset = 0);
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void DispatchDirect();
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void DispatchIndirect(VAddr address, u32 offset, u32 size);
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void ScopeMarkerBegin(const std::string_view& str);
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void ScopeMarkerEnd();
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