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V_CMP_EQ_U64 support (#3153)
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* Added V_CMP_EQ_U64 shader opcode support and added 64-bit relational operators (<,>,<=,>=) * Fixed clang-format crying because I typed xargs clang-format instead of xargs clang-format-19 * Replaced V_CMP_EQ_U64 code to match V_CMP_U32 to test * Updated V_CMP_U64 for future addons
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8 changed files with 145 additions and 64 deletions
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@ -299,10 +299,10 @@ public:
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[[nodiscard]] U1 ILessThan(const U32U64& lhs, const U32U64& rhs, bool is_signed);
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[[nodiscard]] U1 IEqual(const U32U64& lhs, const U32U64& rhs);
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[[nodiscard]] U1 ILessThanEqual(const U32& lhs, const U32& rhs, bool is_signed);
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[[nodiscard]] U1 IGreaterThan(const U32& lhs, const U32& rhs, bool is_signed);
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[[nodiscard]] U1 ILessThanEqual(const U32U64& lhs, const U32U64& rhs, bool is_signed);
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[[nodiscard]] U1 IGreaterThan(const U32U64& lhs, const U32U64& rhs, bool is_signed);
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[[nodiscard]] U1 INotEqual(const U32U64& lhs, const U32U64& rhs);
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[[nodiscard]] U1 IGreaterThanEqual(const U32& lhs, const U32& rhs, bool is_signed);
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[[nodiscard]] U1 IGreaterThanEqual(const U32U64& lhs, const U32U64& rhs, bool is_signed);
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[[nodiscard]] U1 LogicalOr(const U1& a, const U1& b);
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[[nodiscard]] U1 LogicalAnd(const U1& a, const U1& b);
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