Implement shader resource tables (#1165)

* Implement shader resource tables

* fix after rebase + squash

* address some review comments

* fix pipeline_common

* cleanup debug stuff

* switch to using single codegenerator
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baggins183 2024-10-31 23:55:53 -07:00 committed by GitHub
parent 7b16085c59
commit 9ec75c3feb
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30 changed files with 740 additions and 119 deletions

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@ -62,7 +62,7 @@ void EmitSetVectorRegister(EmitContext& ctx);
void EmitSetGotoVariable(EmitContext& ctx);
void EmitGetGotoVariable(EmitContext& ctx);
void EmitSetScc(EmitContext& ctx);
Id EmitReadConst(EmitContext& ctx);
Id EmitReadConst(EmitContext& ctx, IR::Inst* inst);
Id EmitReadConstBuffer(EmitContext& ctx, u32 handle, Id index);
Id EmitLoadBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
Id EmitLoadBufferU32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);