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Implement shader resource tables (#1165)
* Implement shader resource tables * fix after rebase + squash * address some review comments * fix pipeline_common * cleanup debug stuff * switch to using single codegenerator
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30 changed files with 740 additions and 119 deletions
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@ -10,6 +10,10 @@ static constexpr u32 SQ_SRC_LITERAL = 0xFF;
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void Translator::EmitScalarMemory(const GcnInst& inst) {
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switch (inst.opcode) {
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// SMRD
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case Opcode::S_LOAD_DWORD:
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return S_LOAD_DWORD(1, inst);
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case Opcode::S_LOAD_DWORDX2:
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return S_LOAD_DWORD(2, inst);
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case Opcode::S_LOAD_DWORDX4:
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return S_LOAD_DWORD(4, inst);
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case Opcode::S_LOAD_DWORDX8:
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