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Implement shader resource tables (#1165)
* Implement shader resource tables * fix after rebase + squash * address some review comments * fix pipeline_common * cleanup debug stuff * switch to using single codegenerator
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30 changed files with 740 additions and 119 deletions
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@ -12,6 +12,7 @@ void SsaRewritePass(IR::BlockList& program);
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void IdentityRemovalPass(IR::BlockList& program);
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void DeadCodeEliminationPass(IR::Program& program);
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void ConstantPropagationPass(IR::BlockList& program);
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void FlattenExtendedUserdataPass(IR::Program& program);
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void ResourceTrackingPass(IR::Program& program);
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void CollectShaderInfoPass(IR::Program& program);
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void LowerSharedMemToRegisters(IR::Program& program);
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