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shader_recompiler: constant propagation bitwise operations + S_CMPK_EQ_U32 fix (#613)
* rebase on main branch impl of V_LSHL_B64 * remove V_LSHR_B64 * fix S_CMPK_EQ_u32 * fix conflicts * fix broken merge * remove duplicate cases * remove duplicate declaration
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7 changed files with 29 additions and 4 deletions
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@ -260,6 +260,7 @@ OPCODE(ShiftRightLogical64, U64, U64,
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OPCODE(ShiftRightArithmetic32, U32, U32, U32, )
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OPCODE(ShiftRightArithmetic64, U64, U64, U32, )
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OPCODE(BitwiseAnd32, U32, U32, U32, )
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OPCODE(BitwiseAnd64, U64, U64, U64, )
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OPCODE(BitwiseOr32, U32, U32, U32, )
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OPCODE(BitwiseOr64, U64, U64, U64, )
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OPCODE(BitwiseXor32, U32, U32, U32, )
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