shader_recompiler: Exclude non-float results from output modifiers. (#1016)

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squidbus 2024-09-22 05:03:17 -07:00 committed by GitHub
parent 8811cc5cc6
commit a18419dd73
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2 changed files with 9 additions and 7 deletions

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@ -569,8 +569,7 @@ void Translator::V_ADDC_U32(const GcnInst& inst) {
const IR::U32 scarry = IR::U32{ir.Select(carry, ir.Imm32(1), ir.Imm32(0))};
const IR::U32 result = ir.IAdd(ir.IAdd(src0, src1), scarry);
const IR::VectorReg dst_reg{inst.dst[0].code};
ir.SetVectorReg(dst_reg, result);
SetDst(inst.dst[0], result);
const IR::U1 less_src0 = ir.ILessThan(result, src0, false);
const IR::U1 less_src1 = ir.ILessThan(result, src1, false);