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qt: save gui settings to separate file (#2984)
* initial save classes for gui save file * fixup * some more settings passed to the new saving file * even more variables parsing * more settings * fixup * more settings * more settings * clang fix * fixed wrong setting * more setting * more setting * added ca_ES * rename to general_settings * added set-addon-folder in main * fixup * fixup2 * added sr_CS * Update CMakeLists.txt --------- Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
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19 changed files with 383 additions and 370 deletions
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@ -9,11 +9,13 @@
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#include "game_list_frame.h"
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#include "game_list_utils.h"
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GameListFrame::GameListFrame(std::shared_ptr<GameInfoClass> game_info_get,
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GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
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std::shared_ptr<GameInfoClass> game_info_get,
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std::shared_ptr<CompatibilityInfoClass> compat_info_get,
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QWidget* parent)
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: QTableWidget(parent), m_game_info(game_info_get), m_compat_info(compat_info_get) {
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icon_size = Config::getIconSize();
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: QTableWidget(parent), m_gui_settings(std::move(gui_settings)), m_game_info(game_info_get),
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m_compat_info(compat_info_get) {
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icon_size = m_gui_settings->GetValue(gui::gl_icon_size).toInt();
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this->setShowGrid(false);
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this->setEditTriggers(QAbstractItemView::NoEditTriggers);
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this->setSelectionBehavior(QAbstractItemView::SelectRows);
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@ -97,7 +99,7 @@ void GameListFrame::onCurrentCellChanged(int currentRow, int currentColumn, int
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}
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void GameListFrame::PlayBackgroundMusic(QTableWidgetItem* item) {
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if (!item || !Config::getPlayBGM()) {
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if (!item || !m_gui_settings->GetValue(gui::gl_playBackgroundMusic).toBool()) {
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BackgroundMusicPlayer::getInstance().stopMusic();
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return;
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}
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@ -172,7 +174,7 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
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}
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// If background images are hidden, clear the background image
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if (!Config::getShowBackgroundImage()) {
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if (!m_gui_settings->GetValue(gui::gl_showBackgroundImage).toBool()) {
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backgroundImage = QImage();
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m_last_opacity = -1; // Reset opacity tracking when disabled
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m_current_game_path.clear(); // Reset current game path
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@ -181,7 +183,7 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
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}
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const auto& game = m_game_info->m_games[item->row()];
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const int opacity = Config::getBackgroundImageOpacity();
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const int opacity = m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt();
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// Recompute if opacity changed or we switched to a different game
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if (opacity != m_last_opacity || game.pic_path != m_current_game_path) {
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@ -200,7 +202,8 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
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void GameListFrame::RefreshListBackgroundImage() {
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QPalette palette;
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if (!backgroundImage.isNull() && Config::getShowBackgroundImage()) {
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if (!backgroundImage.isNull() &&
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m_gui_settings->GetValue(gui::gl_showBackgroundImage).toBool()) {
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QSize widgetSize = size();
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QPixmap scaledPixmap =
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QPixmap::fromImage(backgroundImage)
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