qt: save gui settings to separate file (#2984)

* initial save classes for gui save file

* fixup

* some more settings passed to the new saving file

* even more variables parsing

* more settings

* fixup

* more settings

* more settings

* clang fix

* fixed wrong setting

* more setting

* more setting

* added ca_ES

* rename to general_settings

* added set-addon-folder in main

* fixup

* fixup2

* added sr_CS

* Update CMakeLists.txt

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
This commit is contained in:
georgemoralis 2025-06-12 13:27:52 +03:00 committed by GitHub
parent 34d0d85c15
commit a1d6cd15f4
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GPG key ID: B5690EEEBB952194
19 changed files with 383 additions and 370 deletions

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@ -17,11 +17,13 @@
#include "game_info.h"
#include "game_list_utils.h"
#include "gui_context_menus.h"
#include "gui_settings.h"
class GameListFrame : public QTableWidget {
Q_OBJECT
public:
explicit GameListFrame(std::shared_ptr<GameInfoClass> game_info_get,
explicit GameListFrame(std::shared_ptr<gui_settings> gui_settings,
std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<CompatibilityInfoClass> compat_info_get,
QWidget* parent = nullptr);
Q_SIGNALS:
@ -48,6 +50,7 @@ private:
QTableWidgetItem* m_current_item = nullptr;
int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
std::filesystem::path m_current_game_path; // Track current game path to detect changes
std::shared_ptr<gui_settings> m_gui_settings;
public:
void PopulateGameList(bool isInitialPopulation = true);