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qt: save gui settings to separate file (#2984)
* initial save classes for gui save file * fixup * some more settings passed to the new saving file * even more variables parsing * more settings * fixup * more settings * more settings * clang fix * fixed wrong setting * more setting * more setting * added ca_ES * rename to general_settings * added set-addon-folder in main * fixup * fixup2 * added sr_CS * Update CMakeLists.txt --------- Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
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19 changed files with 383 additions and 370 deletions
46
src/qt_gui/gui_settings.h
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46
src/qt_gui/gui_settings.h
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// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QWindow>
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#include "settings.h"
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namespace gui {
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// categories
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const QString general_settings = "general_settings";
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const QString main_window = "main_window";
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const QString game_list = "game_list";
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const QString game_grid = "game_grid";
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// general
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const gui_value gen_checkForUpdates = gui_value(general_settings, "checkForUpdates", false);
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const gui_value gen_showChangeLog = gui_value(general_settings, "showChangeLog", false);
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const gui_value gen_updateChannel = gui_value(general_settings, "updateChannel", "Release");
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// main window settings
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const gui_value mw_geometry = gui_value(main_window, "geometry", QByteArray());
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const gui_value mw_showLabelsUnderIcons = gui_value(main_window, "showLabelsUnderIcons", true);
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// game list settings
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const gui_value gl_mode = gui_value(game_list, "tableMode", 0);
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const gui_value gl_icon_size = gui_value(game_list, "icon_size", 36);
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const gui_value gl_slider_pos = gui_value(game_list, "slider_pos", 0);
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const gui_value gl_showBackgroundImage = gui_value(game_list, "showBackgroundImage", true);
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const gui_value gl_backgroundImageOpacity = gui_value(game_list, "backgroundImageOpacity", 50);
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const gui_value gl_playBackgroundMusic = gui_value(game_list, "playBackgroundMusic", true);
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const gui_value gl_backgroundMusicVolume = gui_value(game_list, "backgroundMusicVolume", 50);
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// game grid settings
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const gui_value gg_icon_size = gui_value(game_grid, "icon_size", 69);
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const gui_value gg_slider_pos = gui_value(game_grid, "slider_pos", 0);
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} // namespace gui
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class gui_settings : public settings {
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Q_OBJECT
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public:
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explicit gui_settings(QObject* parent = nullptr);
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~gui_settings() override = default;
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};
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