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memory: Cleanups and refactors (#324)
* memory: Various fixes * Added (Partial) sceKernelBatchMap/sceKernelBatchMap2 * memory: Rename and implement batch unmap * memory: Remove uneeded assert * memory: Commonize free search routine * memory: Contains check is inclusive * memory: Address some alignment issues * clang format --------- Co-authored-by: raziel1000 <ckraziel@gmail.com>
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10 changed files with 198 additions and 90 deletions
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@ -8,8 +8,6 @@
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#include "playgo.h"
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namespace Libraries::PlayGo {
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// this lib is used to play as the game is being installed.
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// can be skipped by just returning and assigning the correct values.
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s32 PS4_SYSV_ABI sceDbgPlayGoRequestNextChunk() {
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LOG_ERROR(Lib_PlayGo, "(STUBBED)called");
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@ -141,4 +139,4 @@ void RegisterlibScePlayGo(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("MPe0EeBGM-E", "libScePlayGo", 1, "libScePlayGo", 1, 0, scePlayGoTerminate);
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};
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} // namespace Libraries::PlayGo
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} // namespace Libraries::PlayGo
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