shader_recompiler: Add buffer offset calculation when swizzle is enabled. (#834)

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squidbus 2024-09-12 12:59:52 -07:00 committed by GitHub
parent fc90f279e2
commit a49c7e9dcb
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GPG key ID: B5690EEEBB952194
6 changed files with 41 additions and 3 deletions

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@ -269,6 +269,8 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b);
Id EmitIMul64(EmitContext& ctx, Id a, Id b);
Id EmitSDiv32(EmitContext& ctx, Id a, Id b);
Id EmitUDiv32(EmitContext& ctx, Id a, Id b);
Id EmitSMod32(EmitContext& ctx, Id a, Id b);
Id EmitUMod32(EmitContext& ctx, Id a, Id b);
Id EmitINeg32(EmitContext& ctx, Id value);
Id EmitINeg64(EmitContext& ctx, Id value);
Id EmitIAbs32(EmitContext& ctx, Id value);

View file

@ -96,6 +96,14 @@ Id EmitUDiv32(EmitContext& ctx, Id a, Id b) {
return ctx.OpUDiv(ctx.U32[1], a, b);
}
Id EmitSMod32(EmitContext& ctx, Id a, Id b) {
return ctx.OpSMod(ctx.U32[1], a, b);
}
Id EmitUMod32(EmitContext& ctx, Id a, Id b) {
return ctx.OpUMod(ctx.U32[1], a, b);
}
Id EmitINeg32(EmitContext& ctx, Id value) {
return ctx.OpSNegate(ctx.U32[1], value);
}