mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-27 13:53:18 +00:00
shader_recompiler: Add buffer offset calculation when swizzle is enabled. (#834)
This commit is contained in:
parent
fc90f279e2
commit
a49c7e9dcb
6 changed files with 41 additions and 3 deletions
|
@ -243,6 +243,8 @@ OPCODE(SMulExt, U32x2, U32,
|
|||
OPCODE(UMulExt, U32x2, U32, U32, )
|
||||
OPCODE(SDiv32, U32, U32, U32, )
|
||||
OPCODE(UDiv32, U32, U32, U32, )
|
||||
OPCODE(SMod32, U32, U32, U32, )
|
||||
OPCODE(UMod32, U32, U32, U32, )
|
||||
OPCODE(INeg32, U32, U32, )
|
||||
OPCODE(INeg64, U64, U64, )
|
||||
OPCODE(IAbs32, U32, U32, )
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue