Separate Updates from Game Folder (#1026)

* separate updates implementation

* clang format

clang format

clang format

clang format

clang hates me

work please

* hotfix: check for sfo file instead of the folder

* tiny change

* refactor

* forgot to change this over

* add review changes

* use operator
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ElBread3 2024-10-15 10:49:42 -05:00 committed by GitHub
parent 29ad2eca62
commit a588bc5da8
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10 changed files with 135 additions and 12 deletions

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@ -19,6 +19,7 @@ bool isFullscreenMode();
bool getPlayBGM();
int getBGMvolume();
bool getEnableDiscordRPC();
bool getSeparateUpdateEnabled();
std::string getLogFilter();
std::string getLogType();
@ -62,6 +63,7 @@ void setLanguage(u32 language);
void setNeoMode(bool enable);
void setUserName(const std::string& type);
void setUpdateChannel(const std::string& type);
void setSeparateUpdateEnabled(bool use);
void setCursorState(s16 cursorState);
void setCursorHideTimeout(int newcursorHideTimeout);