Separate Updates from Game Folder (#1026)

* separate updates implementation

* clang format

clang format

clang format

clang format

clang hates me

work please

* hotfix: check for sfo file instead of the folder

* tiny change

* refactor

* forgot to change this over

* add review changes

* use operator
This commit is contained in:
ElBread3 2024-10-15 10:49:42 -05:00 committed by GitHub
parent 29ad2eca62
commit a588bc5da8
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GPG key ID: B5690EEEBB952194
10 changed files with 135 additions and 12 deletions

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@ -68,6 +68,18 @@ public:
menu.addMenu(copyMenu);
// "Delete..." submenu.
QMenu* deleteMenu = new QMenu(tr("Delete..."), widget);
QAction* deleteGame = new QAction(tr("Delete Game"), widget);
QAction* deleteUpdate = new QAction(tr("Delete Update"), widget);
QAction* deleteDLC = new QAction(tr("Delete DLC"), widget);
deleteMenu->addAction(deleteGame);
deleteMenu->addAction(deleteUpdate);
deleteMenu->addAction(deleteDLC);
menu.addMenu(deleteMenu);
// Show menu.
auto selected = menu.exec(global_pos);
if (!selected) {
@ -82,7 +94,13 @@ public:
if (selected == &openSfoViewer) {
PSF psf;
if (psf.Open(std::filesystem::path(m_games[itemID].path) / "sce_sys" / "param.sfo")) {
QString game_update_path;
Common::FS::PathToQString(game_update_path, m_games[itemID].path.concat("-UPDATE"));
std::filesystem::path game_folder_path = m_games[itemID].path;
if (std::filesystem::exists(Common::FS::PathFromQString(game_update_path))) {
game_folder_path = Common::FS::PathFromQString(game_update_path);
}
if (psf.Open(game_folder_path / "sce_sys" / "param.sfo")) {
int rows = psf.GetEntries().size();
QTableWidget* tableWidget = new QTableWidget(rows, 2);
tableWidget->setAttribute(Qt::WA_DeleteOnClose);
@ -269,6 +287,55 @@ public:
.arg(QString::fromStdString(m_games[itemID].size));
clipboard->setText(combinedText);
}
if (selected == deleteGame || selected == deleteUpdate || selected == deleteDLC) {
bool error = false;
QString folder_path, game_update_path;
Common::FS::PathToQString(folder_path, m_games[itemID].path);
Common::FS::PathToQString(game_update_path, m_games[itemID].path.concat("-UPDATE"));
QString message_type = tr("Game");
if (selected == deleteUpdate) {
if (!Config::getSeparateUpdateEnabled()) {
QMessageBox::critical(
nullptr, tr("Error"),
QString(tr("This feature requires the 'Enable Separate Update Folder' "
"config option "
"to work. If you want to use this feature, please enable it.")));
error = true;
} else if (!std::filesystem::exists(m_games[itemID].path.concat("-UPDATE"))) {
QMessageBox::critical(nullptr, tr("Error"),
QString(tr("This game has no update to delete!")));
error = true;
} else {
folder_path = game_update_path;
message_type = tr("Update");
}
} else if (selected == deleteDLC) {
std::filesystem::path addon_path =
Config::getAddonInstallDir() /
Common::FS::PathFromQString(folder_path).parent_path().filename();
if (!std::filesystem::exists(addon_path)) {
QMessageBox::critical(nullptr, tr("Error"),
QString(tr("This game has no DLC to delete!")));
error = true;
} else {
folder_path = QString::fromStdString(addon_path.string());
message_type = tr("DLC");
}
}
if (!error) {
QString gameName = QString::fromStdString(m_games[itemID].name);
QDir dir(folder_path);
QMessageBox::StandardButton reply = QMessageBox::question(
nullptr, QString(tr("Delete %1")).arg(message_type),
QString(tr("Are you sure you want to delete %1's %2 directory?"))
.arg(gameName, message_type),
QMessageBox::Yes | QMessageBox::No);
if (reply == QMessageBox::Yes) {
dir.removeRecursively();
}
}
}
}
int GetRowIndex(QTreeWidget* treeWidget, QTreeWidgetItem* item) {