shader_recompiler: Small instruction parsing refactor/bugfixes (#340)

* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
This commit is contained in:
TheTurtle 2024-07-31 00:32:40 +03:00 committed by GitHub
parent ac6dc20c3b
commit a7c9bfa5c5
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
66 changed files with 1349 additions and 904 deletions

View file

@ -7,6 +7,7 @@
#include <boost/asio/io_context.hpp>
#include "common/assert.h"
#include "common/debug.h"
#include "common/logging/log.h"
#include "common/polyfill_thread.h"
#include "common/singleton.h"
@ -84,6 +85,9 @@ static PS4_SYSV_ABI void stack_chk_fail() {
int PS4_SYSV_ABI sceKernelMunmap(void* addr, size_t len) {
LOG_INFO(Kernel_Vmm, "addr = {}, len = {:#x}", fmt::ptr(addr), len);
if (len == 0) {
return ORBIS_OK;
}
auto* memory = Core::Memory::Instance();
memory->UnmapMemory(std::bit_cast<VAddr>(addr), len);
return SCE_OK;