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shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert * shader_recompiler: Add bit instructions * shader_recompiler: More data share instructions * shader_recompiler: Remove exec contexts, fix S_MOV_B64 * shader_recompiler: Split instruction parsing into categories * shader_recompiler: Better BFS search * shader_recompiler: Constant propagation pass for cmp_class_f32 * shader_recompiler: Partial readfirstlane implementation * shader_recompiler: Stub readlane/writelane only for non-compute * hack: Fix swizzle on RDR * Will properly fix this when merging this * clang format * address_space: Bump user area size to full * shader_recompiler: V_INTERP_MOV_F32 * Should work the same as spirv will emit flat decoration on demand * kernel: Add MAP_OP_MAP_FLEXIBLE * image_view: Attempt to apply storage swizzle on format * vk_scheduler: Barrier attachments on renderpass end * clang format * liverpool: cs state backup * shader_recompiler: More instructions and formats * vector_alu: Proper V_MBCNT_U32_B32 * shader_recompiler: Port some dark souls things * file_system: Implement sceKernelRename * more formats * clang format * resource_tracking_pass: Back to assert * translate: Tracedata * kernel: Remove tracy lock * Solves random crashes in Dark Souls * code: Review comments
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66 changed files with 1349 additions and 904 deletions
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@ -7,6 +7,7 @@
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#include <boost/asio/io_context.hpp>
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#include "common/assert.h"
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#include "common/debug.h"
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#include "common/logging/log.h"
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#include "common/polyfill_thread.h"
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#include "common/singleton.h"
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@ -84,6 +85,9 @@ static PS4_SYSV_ABI void stack_chk_fail() {
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int PS4_SYSV_ABI sceKernelMunmap(void* addr, size_t len) {
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LOG_INFO(Kernel_Vmm, "addr = {}, len = {:#x}", fmt::ptr(addr), len);
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if (len == 0) {
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return ORBIS_OK;
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}
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auto* memory = Core::Memory::Instance();
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memory->UnmapMemory(std::bit_cast<VAddr>(addr), len);
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return SCE_OK;
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