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shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert * shader_recompiler: Add bit instructions * shader_recompiler: More data share instructions * shader_recompiler: Remove exec contexts, fix S_MOV_B64 * shader_recompiler: Split instruction parsing into categories * shader_recompiler: Better BFS search * shader_recompiler: Constant propagation pass for cmp_class_f32 * shader_recompiler: Partial readfirstlane implementation * shader_recompiler: Stub readlane/writelane only for non-compute * hack: Fix swizzle on RDR * Will properly fix this when merging this * clang format * address_space: Bump user area size to full * shader_recompiler: V_INTERP_MOV_F32 * Should work the same as spirv will emit flat decoration on demand * kernel: Add MAP_OP_MAP_FLEXIBLE * image_view: Attempt to apply storage swizzle on format * vk_scheduler: Barrier attachments on renderpass end * clang format * liverpool: cs state backup * shader_recompiler: More instructions and formats * vector_alu: Proper V_MBCNT_U32_B32 * shader_recompiler: Port some dark souls things * file_system: Implement sceKernelRename * more formats * clang format * resource_tracking_pass: Back to assert * translate: Tracedata * kernel: Remove tracy lock * Solves random crashes in Dark Souls * code: Review comments
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66 changed files with 1349 additions and 904 deletions
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@ -70,7 +70,6 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id o
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const u32 comp = inst->Flags<IR::TextureInstInfo>().gather_comp.Value();
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ImageOperands operands;
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operands.Add(spv::ImageOperandsMask::Offset, offset);
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operands.Add(spv::ImageOperandsMask::Lod, ctx.ConstF32(0.f));
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return ctx.OpImageGather(ctx.F32[4], sampled_image, coords, ctx.ConstU32(comp), operands.mask,
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operands.operands);
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}
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@ -106,8 +105,7 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, u32 handle, Id lod
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const auto type = ctx.info.images[handle & 0xFFFF].type;
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const Id zero = ctx.u32_zero_value;
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const auto mips{[&] { return skip_mips ? zero : ctx.OpImageQueryLevels(ctx.U32[1], image); }};
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const bool uses_lod{type != AmdGpu::ImageType::Color2DMsaa &&
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type != AmdGpu::ImageType::Buffer};
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const bool uses_lod{type != AmdGpu::ImageType::Color2DMsaa};
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const auto query{[&](Id type) {
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return uses_lod ? ctx.OpImageQuerySizeLod(type, image, lod)
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: ctx.OpImageQuerySize(type, image);
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