shader_recompiler: Small instruction parsing refactor/bugfixes (#340)

* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
This commit is contained in:
TheTurtle 2024-07-31 00:32:40 +03:00 committed by GitHub
parent ac6dc20c3b
commit a7c9bfa5c5
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66 changed files with 1349 additions and 904 deletions

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@ -42,6 +42,7 @@ void EmitSetVcc(EmitContext& ctx);
void EmitSetSccLo(EmitContext& ctx);
void EmitSetVccLo(EmitContext& ctx);
void EmitSetVccHi(EmitContext& ctx);
void EmitFPCmpClass32(EmitContext& ctx);
void EmitPrologue(EmitContext& ctx);
void EmitEpilogue(EmitContext& ctx);
void EmitDiscard(EmitContext& ctx);
@ -148,7 +149,7 @@ Id EmitSelectU64(EmitContext& ctx, Id cond, Id true_value, Id false_value);
Id EmitSelectF16(EmitContext& ctx, Id cond, Id true_value, Id false_value);
Id EmitSelectF32(EmitContext& ctx, Id cond, Id true_value, Id false_value);
Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value);
void EmitBitCastU16F16(EmitContext& ctx);
Id EmitBitCastU16F16(EmitContext& ctx, Id value);
Id EmitBitCastU32F32(EmitContext& ctx, Id value);
void EmitBitCastU64F64(EmitContext& ctx);
Id EmitBitCastF16U16(EmitContext& ctx, Id value);
@ -282,6 +283,7 @@ Id EmitBitCount32(EmitContext& ctx, Id value);
Id EmitBitwiseNot32(EmitContext& ctx, Id value);
Id EmitFindSMsb32(EmitContext& ctx, Id value);
Id EmitFindUMsb32(EmitContext& ctx, Id value);
Id EmitFindILsb32(EmitContext& ctx, Id value);
Id EmitSMin32(EmitContext& ctx, Id a, Id b);
Id EmitUMin32(EmitContext& ctx, Id a, Id b);
Id EmitSMax32(EmitContext& ctx, Id a, Id b);
@ -353,6 +355,7 @@ Id EmitConvertF64U16(EmitContext& ctx, Id value);
Id EmitConvertF64U32(EmitContext& ctx, Id value);
Id EmitConvertF64U64(EmitContext& ctx, Id value);
Id EmitConvertU16U32(EmitContext& ctx, Id value);
Id EmitConvertU32U16(EmitContext& ctx, Id value);
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id bias_lc,
Id offset);
@ -387,6 +390,7 @@ Id EmitImageAtomicXor32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords,
Id EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value);
Id EmitLaneId(EmitContext& ctx);
Id EmitWarpId(EmitContext& ctx);
Id EmitQuadShuffle(EmitContext& ctx, Id value, Id index);
} // namespace Shader::Backend::SPIRV