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shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert * shader_recompiler: Add bit instructions * shader_recompiler: More data share instructions * shader_recompiler: Remove exec contexts, fix S_MOV_B64 * shader_recompiler: Split instruction parsing into categories * shader_recompiler: Better BFS search * shader_recompiler: Constant propagation pass for cmp_class_f32 * shader_recompiler: Partial readfirstlane implementation * shader_recompiler: Stub readlane/writelane only for non-compute * hack: Fix swizzle on RDR * Will properly fix this when merging this * clang format * address_space: Bump user area size to full * shader_recompiler: V_INTERP_MOV_F32 * Should work the same as spirv will emit flat decoration on demand * kernel: Add MAP_OP_MAP_FLEXIBLE * image_view: Attempt to apply storage swizzle on format * vk_scheduler: Barrier attachments on renderpass end * clang format * liverpool: cs state backup * shader_recompiler: More instructions and formats * vector_alu: Proper V_MBCNT_U32_B32 * shader_recompiler: Port some dark souls things * file_system: Implement sceKernelRename * more formats * clang format * resource_tracking_pass: Back to assert * translate: Tracedata * kernel: Remove tracy lock * Solves random crashes in Dark Souls * code: Review comments
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66 changed files with 1349 additions and 904 deletions
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@ -1479,7 +1479,7 @@ constexpr std::array<InstFormat, 455> InstructionFormatVOP3 = {{
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{InstClass::VectorFpGraph32, InstCategory::VectorALU, 3, 1, ScalarType::Float32,
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ScalarType::Float32},
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// 337 = V_MIN3_F32
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{InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Float32,
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{InstClass::VectorFpArith32, InstCategory::VectorALU, 3, 1, ScalarType::Float32,
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ScalarType::Float32},
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// 338 = V_MIN3_I32
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{InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Sint32,
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@ -1488,7 +1488,7 @@ constexpr std::array<InstFormat, 455> InstructionFormatVOP3 = {{
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{InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Uint32,
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ScalarType::Uint32},
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// 340 = V_MAX3_F32
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{InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Float32,
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{InstClass::VectorFpArith32, InstCategory::VectorALU, 3, 1, ScalarType::Float32,
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ScalarType::Float32},
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// 341 = V_MAX3_I32
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{InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Sint32,
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@ -1497,7 +1497,7 @@ constexpr std::array<InstFormat, 455> InstructionFormatVOP3 = {{
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{InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Uint32,
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ScalarType::Uint32},
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// 343 = V_MED3_F32
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{InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Float32,
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{InstClass::VectorFpArith32, InstCategory::VectorALU, 3, 1, ScalarType::Float32,
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ScalarType::Float32},
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// 344 = V_MED3_I32
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{InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Sint32,
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@ -2779,11 +2779,9 @@ constexpr std::array<InstFormat, 256> InstructionFormatDS = {{
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// 60 = DS_READ_U16
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{InstClass::DsIdxRd, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32},
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// 61 = DS_CONSUME
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{InstClass::DsAppendCon, InstCategory::DataShare, 3, 1, ScalarType::Undefined,
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ScalarType::Undefined},
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{InstClass::DsAppendCon, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32},
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// 62 = DS_APPEND
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{InstClass::DsAppendCon, InstCategory::DataShare, 3, 1, ScalarType::Undefined,
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ScalarType::Undefined},
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{InstClass::DsAppendCon, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32},
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// 63 = DS_ORDERED_COUNT
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{InstClass::GdsOrdCnt, InstCategory::DataShare, 3, 1, ScalarType::Undefined,
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ScalarType::Undefined},
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