mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-27 13:53:18 +00:00
shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert * shader_recompiler: Add bit instructions * shader_recompiler: More data share instructions * shader_recompiler: Remove exec contexts, fix S_MOV_B64 * shader_recompiler: Split instruction parsing into categories * shader_recompiler: Better BFS search * shader_recompiler: Constant propagation pass for cmp_class_f32 * shader_recompiler: Partial readfirstlane implementation * shader_recompiler: Stub readlane/writelane only for non-compute * hack: Fix swizzle on RDR * Will properly fix this when merging this * clang format * address_space: Bump user area size to full * shader_recompiler: V_INTERP_MOV_F32 * Should work the same as spirv will emit flat decoration on demand * kernel: Add MAP_OP_MAP_FLEXIBLE * image_view: Attempt to apply storage swizzle on format * vk_scheduler: Barrier attachments on renderpass end * clang format * liverpool: cs state backup * shader_recompiler: More instructions and formats * vector_alu: Proper V_MBCNT_U32_B32 * shader_recompiler: Port some dark souls things * file_system: Implement sceKernelRename * more formats * clang format * resource_tracking_pass: Back to assert * translate: Tracedata * kernel: Remove tracy lock * Solves random crashes in Dark Souls * code: Review comments
This commit is contained in:
parent
ac6dc20c3b
commit
a7c9bfa5c5
66 changed files with 1349 additions and 904 deletions
|
@ -278,7 +278,7 @@ Value IREmitter::LoadShared(int bit_size, bool is_signed, const U32& offset) {
|
|||
case 32:
|
||||
return Inst<U32>(Opcode::LoadSharedU32, offset);
|
||||
case 64:
|
||||
return Inst<U64>(Opcode::LoadSharedU64, offset);
|
||||
return Inst(Opcode::LoadSharedU64, offset);
|
||||
case 128:
|
||||
return Inst(Opcode::LoadSharedU128, offset);
|
||||
default:
|
||||
|
@ -373,6 +373,10 @@ U32 IREmitter::LaneId() {
|
|||
return Inst<U32>(Opcode::LaneId);
|
||||
}
|
||||
|
||||
U32 IREmitter::WarpId() {
|
||||
return Inst<U32>(Opcode::WarpId);
|
||||
}
|
||||
|
||||
U32 IREmitter::QuadShuffle(const U32& value, const U32& index) {
|
||||
return Inst<U32>(Opcode::QuadShuffle, value, index);
|
||||
}
|
||||
|
@ -876,6 +880,10 @@ U1 IREmitter::FPIsInf(const F32F64& value) {
|
|||
}
|
||||
}
|
||||
|
||||
U1 IREmitter::FPCmpClass32(const F32& value, const U32& op) {
|
||||
return Inst<U1>(Opcode::FPCmpClass32, value, op);
|
||||
}
|
||||
|
||||
U1 IREmitter::FPOrdered(const F32F64& lhs, const F32F64& rhs) {
|
||||
if (lhs.Type() != rhs.Type()) {
|
||||
UNREACHABLE_MSG("Mismatching types {} and {}", lhs.Type(), rhs.Type());
|
||||
|
@ -1088,6 +1096,10 @@ U32 IREmitter::FindUMsb(const U32& value) {
|
|||
return Inst<U32>(Opcode::FindUMsb32, value);
|
||||
}
|
||||
|
||||
U32 IREmitter::FindILsb(const U32& value) {
|
||||
return Inst<U32>(Opcode::FindILsb32, value);
|
||||
}
|
||||
|
||||
U32 IREmitter::SMin(const U32& a, const U32& b) {
|
||||
return Inst<U32>(Opcode::SMin32, a, b);
|
||||
}
|
||||
|
@ -1274,6 +1286,11 @@ U16U32U64 IREmitter::UConvert(size_t result_bitsize, const U16U32U64& value) {
|
|||
default:
|
||||
break;
|
||||
}
|
||||
case 32:
|
||||
switch (value.Type()) {
|
||||
case Type::U16:
|
||||
return Inst<U32>(Opcode::ConvertU32U16, value);
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue