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shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert * shader_recompiler: Add bit instructions * shader_recompiler: More data share instructions * shader_recompiler: Remove exec contexts, fix S_MOV_B64 * shader_recompiler: Split instruction parsing into categories * shader_recompiler: Better BFS search * shader_recompiler: Constant propagation pass for cmp_class_f32 * shader_recompiler: Partial readfirstlane implementation * shader_recompiler: Stub readlane/writelane only for non-compute * hack: Fix swizzle on RDR * Will properly fix this when merging this * clang format * address_space: Bump user area size to full * shader_recompiler: V_INTERP_MOV_F32 * Should work the same as spirv will emit flat decoration on demand * kernel: Add MAP_OP_MAP_FLEXIBLE * image_view: Attempt to apply storage swizzle on format * vk_scheduler: Barrier attachments on renderpass end * clang format * liverpool: cs state backup * shader_recompiler: More instructions and formats * vector_alu: Proper V_MBCNT_U32_B32 * shader_recompiler: Port some dark souls things * file_system: Implement sceKernelRename * more formats * clang format * resource_tracking_pass: Back to assert * translate: Tracedata * kernel: Remove tracy lock * Solves random crashes in Dark Souls * code: Review comments
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66 changed files with 1349 additions and 904 deletions
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@ -95,6 +95,7 @@ public:
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BufferInstInfo info);
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[[nodiscard]] U32 LaneId();
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[[nodiscard]] U32 WarpId();
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[[nodiscard]] U32 QuadShuffle(const U32& value, const U32& index);
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[[nodiscard]] Value CompositeConstruct(const Value& e1, const Value& e2);
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@ -150,6 +151,7 @@ public:
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[[nodiscard]] U1 FPGreaterThan(const F32F64& lhs, const F32F64& rhs, bool ordered = true);
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[[nodiscard]] U1 FPIsNan(const F32F64& value);
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[[nodiscard]] U1 FPIsInf(const F32F64& value);
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[[nodiscard]] U1 FPCmpClass32(const F32& value, const U32& op);
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[[nodiscard]] U1 FPOrdered(const F32F64& lhs, const F32F64& rhs);
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[[nodiscard]] U1 FPUnordered(const F32F64& lhs, const F32F64& rhs);
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[[nodiscard]] F32F64 FPMax(const F32F64& lhs, const F32F64& rhs, bool is_legacy = false);
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@ -179,6 +181,7 @@ public:
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[[nodiscard]] U32 FindSMsb(const U32& value);
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[[nodiscard]] U32 FindUMsb(const U32& value);
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[[nodiscard]] U32 FindILsb(const U32& value);
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[[nodiscard]] U32 SMin(const U32& a, const U32& b);
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[[nodiscard]] U32 UMin(const U32& a, const U32& b);
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[[nodiscard]] U32 IMin(const U32& a, const U32& b, bool is_signed);
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