shader_recompiler: Small instruction parsing refactor/bugfixes (#340)

* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
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TheTurtle 2024-07-31 00:32:40 +03:00 committed by GitHub
parent ac6dc20c3b
commit a7c9bfa5c5
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66 changed files with 1349 additions and 904 deletions

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@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/enum.h"
#include "common/types.h"
#include "video_core/amdgpu/pixel_format.h"
@ -24,6 +25,23 @@ enum class FpDenormMode : u32 {
InOutAllow = 3,
};
enum class FloatClassFunc : u32 {
SignalingNan = 1 << 0,
QuietNan = 1 << 1,
NegativeInfinity = 1 << 2,
NegativeNormal = 1 << 3,
NegativeDenorm = 1 << 4,
NegativeZero = 1 << 5,
PositiveZero = 1 << 6,
PositiveDenorm = 1 << 7,
PositiveNormal = 1 << 8,
PositiveInfinity = 1 << 9,
NaN = SignalingNan | QuietNan,
Infinity = PositiveInfinity | NegativeInfinity,
};
DECLARE_ENUM_FLAG_OPERATORS(FloatClassFunc)
union Mode {
BitField<0, 4, FpRoundMode> fp_round;
BitField<4, 2, FpDenormMode> fp_denorm_single;