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shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert * shader_recompiler: Add bit instructions * shader_recompiler: More data share instructions * shader_recompiler: Remove exec contexts, fix S_MOV_B64 * shader_recompiler: Split instruction parsing into categories * shader_recompiler: Better BFS search * shader_recompiler: Constant propagation pass for cmp_class_f32 * shader_recompiler: Partial readfirstlane implementation * shader_recompiler: Stub readlane/writelane only for non-compute * hack: Fix swizzle on RDR * Will properly fix this when merging this * clang format * address_space: Bump user area size to full * shader_recompiler: V_INTERP_MOV_F32 * Should work the same as spirv will emit flat decoration on demand * kernel: Add MAP_OP_MAP_FLEXIBLE * image_view: Attempt to apply storage swizzle on format * vk_scheduler: Barrier attachments on renderpass end * clang format * liverpool: cs state backup * shader_recompiler: More instructions and formats * vector_alu: Proper V_MBCNT_U32_B32 * shader_recompiler: Port some dark souls things * file_system: Implement sceKernelRename * more formats * clang format * resource_tracking_pass: Back to assert * translate: Tracedata * kernel: Remove tracy lock * Solves random crashes in Dark Souls * code: Review comments
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66 changed files with 1349 additions and 904 deletions
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@ -97,8 +97,11 @@ using ImageResourceList = boost::container::static_vector<ImageResource, 16>;
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struct SamplerResource {
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u32 sgpr_base;
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u32 dword_offset;
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AmdGpu::Sampler inline_sampler{};
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u32 associated_image : 4;
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u32 disable_aniso : 1;
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constexpr AmdGpu::Sampler GetSsharp(const Info& info) const noexcept;
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};
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using SamplerResourceList = boost::container::static_vector<SamplerResource, 16>;
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@ -175,6 +178,7 @@ struct Info {
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bool has_image_gather{};
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bool has_image_query{};
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bool uses_group_quad{};
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bool uses_shared{};
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bool uses_shared_u8{};
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bool uses_shared_u16{};
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bool uses_fp16{};
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@ -196,6 +200,10 @@ constexpr AmdGpu::Buffer BufferResource::GetVsharp(const Info& info) const noexc
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return inline_cbuf ? inline_cbuf : info.ReadUd<AmdGpu::Buffer>(sgpr_base, dword_offset);
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}
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constexpr AmdGpu::Sampler SamplerResource::GetSsharp(const Info& info) const noexcept {
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return inline_sampler ? inline_sampler : info.ReadUd<AmdGpu::Sampler>(sgpr_base, dword_offset);
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}
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} // namespace Shader
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template <>
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