shader_recompiler: Small instruction parsing refactor/bugfixes (#340)

* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
This commit is contained in:
TheTurtle 2024-07-31 00:32:40 +03:00 committed by GitHub
parent ac6dc20c3b
commit a7c9bfa5c5
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GPG key ID: B5690EEEBB952194
66 changed files with 1349 additions and 904 deletions

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@ -75,7 +75,7 @@ struct Buffer {
static_assert(sizeof(Buffer) == 16); // 128bits
enum class ImageType : u64 {
Buffer = 0,
Invalid = 0,
Color1D = 8,
Color2D = 9,
Color3D = 10,
@ -88,8 +88,8 @@ enum class ImageType : u64 {
constexpr std::string_view NameOf(ImageType type) {
switch (type) {
case ImageType::Buffer:
return "Buffer";
case ImageType::Invalid:
return "Invalid";
case ImageType::Color1D:
return "Color1D";
case ImageType::Color2D:
@ -179,6 +179,40 @@ struct Image {
return base_address << 8;
}
u32 DstSelect() const {
return dst_sel_x | (dst_sel_y << 3) | (dst_sel_z << 6) | (dst_sel_w << 9);
}
static char SelectComp(u32 sel) {
switch (sel) {
case 0:
return '0';
case 1:
return '1';
case 4:
return 'R';
case 5:
return 'G';
case 6:
return 'B';
case 7:
return 'A';
default:
UNREACHABLE();
}
}
std::string DstSelectName() const {
std::string result = "[";
u32 dst_sel = DstSelect();
for (u32 i = 0; i < 4; i++) {
result += SelectComp(dst_sel & 7);
dst_sel >>= 3;
}
result += ']';
return result;
}
u32 Pitch() const {
return pitch + 1;
}
@ -290,6 +324,7 @@ enum class BorderColor : u64 {
// Table 8.12 Sampler Resource Definition
struct Sampler {
union {
u64 raw0;
BitField<0, 3, ClampMode> clamp_x;
BitField<3, 3, ClampMode> clamp_y;
BitField<6, 3, ClampMode> clamp_z;
@ -309,6 +344,7 @@ struct Sampler {
BitField<60, 4, u64> perf_z;
};
union {
u64 raw1;
BitField<0, 14, u64> lod_bias;
BitField<14, 6, u64> lod_bias_sec;
BitField<20, 2, Filter> xy_mag_filter;
@ -323,6 +359,10 @@ struct Sampler {
BitField<62, 2, BorderColor> border_color_type;
};
operator bool() const noexcept {
return raw0 != 0 || raw1 != 0;
}
float LodBias() const noexcept {
return static_cast<float>(static_cast<int16_t>((lod_bias.Value() ^ 0x2000u) - 0x2000u)) /
256.0f;