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shader_recompiler: BUFFER_ATOMIC_SWAP Opcode (#566)
* shader_recompiler: BUFFER_ATOMIC_SWAP Opcode * clang * follow 32 convention --------- Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
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8 changed files with 15 additions and 12 deletions
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@ -95,7 +95,7 @@ OPCODE(StoreBufferFormatF32x4, Void, Opaq
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OPCODE(StoreBufferU32, Void, Opaque, Opaque, U32, )
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// Buffer atomic operations
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OPCODE(BufferAtomicIAdd32, U32, Opaque, Opaque, U32 )
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OPCODE(BufferAtomicIAdd32, U32, Opaque, Opaque, U32 )
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OPCODE(BufferAtomicSMin32, U32, Opaque, Opaque, U32 )
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OPCODE(BufferAtomicUMin32, U32, Opaque, Opaque, U32 )
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OPCODE(BufferAtomicSMax32, U32, Opaque, Opaque, U32 )
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@ -105,7 +105,7 @@ OPCODE(BufferAtomicDec32, U32, Opaq
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OPCODE(BufferAtomicAnd32, U32, Opaque, Opaque, U32, )
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OPCODE(BufferAtomicOr32, U32, Opaque, Opaque, U32, )
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OPCODE(BufferAtomicXor32, U32, Opaque, Opaque, U32, )
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OPCODE(BufferAtomicExchange32, U32, Opaque, Opaque, U32, )
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OPCODE(BufferAtomicSwap32, U32, Opaque, Opaque, U32, )
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// Vector utility
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OPCODE(CompositeConstructU32x2, U32x2, U32, U32, )
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