Video Core: debug tools (#412)

* video_core: better use of rdoc markers

* renderer_vulkan: added gpu assisted validation

* renderer_vulkan: make nv_checkpoints operational

* video_core: unified Vulkan objects names
This commit is contained in:
psucien 2024-08-12 13:46:45 +02:00 committed by GitHub
parent 3e2d4d6b79
commit ace39957ef
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GPG key ID: B5690EEEBB952194
11 changed files with 161 additions and 29 deletions

View file

@ -8,6 +8,7 @@
#include <fmt/ranges.h>
#include "common/assert.h"
#include "common/config.h"
#include "sdl_window.h"
#include "video_core/renderer_vulkan/liverpool_to_vk.h"
#include "video_core/renderer_vulkan/vk_instance.h"
@ -213,6 +214,13 @@ bool Instance::CreateDevice() {
add_extension(VK_KHR_MAINTENANCE_4_EXTENSION_NAME);
add_extension(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
add_extension(VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME);
const bool has_sync2 = add_extension(VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME);
if (has_sync2) {
has_nv_checkpoints = Config::isMarkersEnabled()
? add_extension(VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME)
: false;
}
const auto family_properties = physical_device.getQueueFamilyProperties();
if (family_properties.empty()) {
@ -308,6 +316,9 @@ bool Instance::CreateDevice() {
vk::PhysicalDeviceRobustness2FeaturesEXT{
.nullDescriptor = true,
},
vk::PhysicalDeviceSynchronization2Features{
.synchronization2 = has_sync2,
},
};
if (!color_write_en) {

View file

@ -88,6 +88,10 @@ public:
return profiler_context;
}
bool HasNvCheckpoints() const {
return has_nv_checkpoints;
}
/// Returns true when a known debugging tool is attached.
bool HasDebuggingToolAttached() const {
return has_renderdoc || has_nsight_graphics;
@ -259,6 +263,7 @@ private:
bool debug_utils_supported{};
bool has_nsight_graphics{};
bool has_renderdoc{};
bool has_nv_checkpoints{};
};
} // namespace Vulkan

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@ -221,12 +221,61 @@ vk::UniqueInstance CreateInstance(vk::DynamicLoader& dl, Frontend::WindowSystemT
vk::Bool32 enable_sync =
enable_validation && Config::vkValidationSyncEnabled() ? vk::True : vk::False;
vk::LayerSettingEXT layer_set = {
.pLayerName = VALIDATION_LAYER_NAME,
.pSettingName = "validate_sync",
.type = vk::LayerSettingTypeEXT::eBool32,
.valueCount = 1,
.pValues = &enable_sync,
vk::Bool32 enable_gpuav =
enable_validation && Config::vkValidationSyncEnabled() ? vk::True : vk::False;
const char* gpuav_mode = enable_validation && Config::vkValidationGpuEnabled()
? "GPU_BASED_GPU_ASSISTED"
: "GPU_BASED_NONE";
const std::array layer_setings = {
vk::LayerSettingEXT{
.pLayerName = VALIDATION_LAYER_NAME,
.pSettingName = "validate_sync",
.type = vk::LayerSettingTypeEXT::eBool32,
.valueCount = 1,
.pValues = &enable_sync,
},
vk::LayerSettingEXT{
.pLayerName = VALIDATION_LAYER_NAME,
.pSettingName = "sync_queue_submit",
.type = vk::LayerSettingTypeEXT::eBool32,
.valueCount = 1,
.pValues = &enable_sync,
},
vk::LayerSettingEXT{
.pLayerName = VALIDATION_LAYER_NAME,
.pSettingName = "validate_gpu_based",
.type = vk::LayerSettingTypeEXT::eString,
.valueCount = 1,
.pValues = &gpuav_mode,
},
vk::LayerSettingEXT{
.pLayerName = VALIDATION_LAYER_NAME,
.pSettingName = "gpuav_reserve_binding_slot",
.type = vk::LayerSettingTypeEXT::eBool32,
.valueCount = 1,
.pValues = &enable_gpuav,
},
vk::LayerSettingEXT{
.pLayerName = VALIDATION_LAYER_NAME,
.pSettingName = "gpuav_descriptor_checks",
.type = vk::LayerSettingTypeEXT::eBool32,
.valueCount = 1,
.pValues = &enable_gpuav,
},
vk::LayerSettingEXT{
.pLayerName = VALIDATION_LAYER_NAME,
.pSettingName = "gpuav_validate_indirect_buffer",
.type = vk::LayerSettingTypeEXT::eBool32,
.valueCount = 1,
.pValues = &enable_gpuav,
},
vk::LayerSettingEXT{
.pLayerName = VALIDATION_LAYER_NAME,
.pSettingName = "gpuav_buffer_copies",
.type = vk::LayerSettingTypeEXT::eBool32,
.valueCount = 1,
.pValues = &enable_gpuav,
},
};
vk::StructureChain<vk::InstanceCreateInfo, vk::LayerSettingsCreateInfoEXT> instance_ci_chain = {
@ -238,8 +287,8 @@ vk::UniqueInstance CreateInstance(vk::DynamicLoader& dl, Frontend::WindowSystemT
.ppEnabledExtensionNames = extensions.data(),
},
vk::LayerSettingsCreateInfoEXT{
.settingCount = 1,
.pSettings = &layer_set,
.settingCount = layer_setings.size(),
.pSettings = layer_setings.data(),
},
};

View file

@ -230,16 +230,42 @@ void Rasterizer::UpdateDepthStencilState() {
cmdbuf.setDepthBoundsTestEnable(depth.depth_bounds_enable);
}
void Rasterizer::ScopeMarkerBegin(const std::string& str) {
void Rasterizer::ScopeMarkerBegin(const std::string_view& str) {
if (!Config::isMarkersEnabled()) {
return;
}
const auto cmdbuf = scheduler.CommandBuffer();
cmdbuf.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{
.pLabelName = str.c_str(),
.pLabelName = str.data(),
});
}
void Rasterizer::ScopeMarkerEnd() {
if (!Config::isMarkersEnabled()) {
return;
}
const auto cmdbuf = scheduler.CommandBuffer();
cmdbuf.endDebugUtilsLabelEXT();
}
void Rasterizer::ScopedMarkerInsert(const std::string_view& str) {
if (!Config::isMarkersEnabled()) {
return;
}
const auto cmdbuf = scheduler.CommandBuffer();
cmdbuf.insertDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{
.pLabelName = str.data(),
});
}
void Rasterizer::Breadcrumb(u64 id) {
if (!instance.HasNvCheckpoints()) {
return;
}
scheduler.CommandBuffer().setCheckpointNV(id);
}
} // namespace Vulkan

View file

@ -35,8 +35,10 @@ public:
void DispatchDirect();
void ScopeMarkerBegin(const std::string& str);
void ScopeMarkerBegin(const std::string_view& str);
void ScopeMarkerEnd();
void ScopedMarkerInsert(const std::string_view& str);
void Breadcrumb(u64 id);
void InvalidateMemory(VAddr addr, u64 size);
void MapMemory(VAddr addr, u64 size);

View file

@ -158,6 +158,13 @@ void Scheduler::SubmitExecution(SubmitInfo& info) {
try {
instance.GetGraphicsQueue().submit(submit_info, info.fence);
} catch (vk::DeviceLostError& err) {
if (instance.HasNvCheckpoints()) {
const auto checkpoint_data = instance.GetGraphicsQueue().getCheckpointData2NV();
for (const auto& cp : checkpoint_data) {
LOG_CRITICAL(Render_Vulkan, "{}: {:#x}", vk::to_string(cp.stage),
reinterpret_cast<u64>(cp.pCheckpointMarker));
}
}
UNREACHABLE_MSG("Device lost during submit: {}", err.what());
}