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Gui: Adding Pause button working, full screen button and labels to buttons on main window gui (#2634)
* Adding names to gui buttoms and adjusting spacing. * moving refresh button to last slot. * Changing the implementation to tooltips for hover over them - qstring to detect background color. * Fixing some themes with inverted tooltip base * Suggestions / Fixes - Pause and FullScreen Buttons * Update REUSE.toml * cleaning up * Icons stuff * clang * Buttons toggle - Cleaning code - Fixing Icons * cleaning boolean * Toggle pause and play icons and label to "Resume" when paused. * Simplifying the toggles. * New icons and final Push to review * Reuse * Icon rename, adding f9 press for pause game when no gui is on without needed of debug menu * clang + reuse * clang dosent work on this part * again Clang * Last fix for review. Light theme white resume icon fix. * Proper fix for Resume icon * New Rebase * Fixed Orientation with docking issues and cleaning boxlayout code * Adding spacer to separate actions, sizeslider on top of search bar. And adding margins * Fixed Background not showing on OLED Theme * Fixing check marks * Adding all Daniel Suggestions and fixed F9 not working with debug menu open. * Clang * reverting all OLED theme changes * Final suggestions
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21 changed files with 324 additions and 91 deletions
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@ -11,6 +11,7 @@
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#include "common/config.h"
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#include "common/elf_info.h"
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#include "common/version.h"
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#include "core/debug_state.h"
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#include "core/libraries/kernel/time.h"
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#include "core/libraries/pad/pad.h"
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#include "imgui/renderer/imgui_core.h"
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@ -396,6 +397,25 @@ void WindowSDL::WaitEvent() {
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case SDL_EVENT_QUIT:
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is_open = false;
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break;
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case SDL_EVENT_TOGGLE_FULLSCREEN: {
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
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SDL_SetWindowFullscreen(window, 0);
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} else {
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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}
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break;
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}
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case SDL_EVENT_TOGGLE_PAUSE:
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SDL_Log("Received SDL_EVENT_TOGGLE_PAUSE");
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if (DebugState.IsGuestThreadsPaused()) {
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SDL_Log("Game Resumed");
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DebugState.ResumeGuestThreads();
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} else {
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SDL_Log("Game Paused");
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DebugState.PauseGuestThreads();
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}
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break;
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default:
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break;
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}
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