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Gui: Adding Pause button working, full screen button and labels to buttons on main window gui (#2634)
* Adding names to gui buttoms and adjusting spacing. * moving refresh button to last slot. * Changing the implementation to tooltips for hover over them - qstring to detect background color. * Fixing some themes with inverted tooltip base * Suggestions / Fixes - Pause and FullScreen Buttons * Update REUSE.toml * cleaning up * Icons stuff * clang * Buttons toggle - Cleaning code - Fixing Icons * cleaning boolean * Toggle pause and play icons and label to "Resume" when paused. * Simplifying the toggles. * New icons and final Push to review * Reuse * Icon rename, adding f9 press for pause game when no gui is on without needed of debug menu * clang + reuse * clang dosent work on this part * again Clang * Last fix for review. Light theme white resume icon fix. * Proper fix for Resume icon * New Rebase * Fixed Orientation with docking issues and cleaning boxlayout code * Adding spacer to separate actions, sizeslider on top of search bar. And adding margins * Fixed Background not showing on OLED Theme * Fixing check marks * Adding all Daniel Suggestions and fixed F9 not working with debug menu open. * Clang * reverting all OLED theme changes * Final suggestions
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21 changed files with 324 additions and 91 deletions
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#include "core/libraries/pad/pad.h"
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#include "input/controller.h"
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#include "string"
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#define SDL_EVENT_TOGGLE_FULLSCREEN (SDL_EVENT_USER + 1)
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#define SDL_EVENT_TOGGLE_PAUSE (SDL_EVENT_USER + 2)
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struct SDL_Window;
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struct SDL_Gamepad;
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